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A Grand Theft Auto III Re-Implementation

openrw.org

31–40 of 134 posts

Re: A Grand Theft Auto III Re-Implementation

#31

I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.

You are so so so right. I've only ever seen a few out there.

Re: A Grand Theft Auto III Re-Implementation

#32

Earlier quoted context omitted.

It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.

To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

I still have them in my library. I haven’t tried playing it recently but Vice City and San Andreas both play fine on my steam deck as the PC version and as emulated PS2 games. If the PC versions work with proton today then should they be able to run as long as proton is still supported?

Re: A Grand Theft Auto III Re-Implementation

#33

I'm surprised there are no open source GTA 2 clones (either straight-up or just similar games of that style). The total topdown PoV with rotating sprites seems like it would be ideal for low/zero budget enthusiast projects.

This is an open source game from my childhood which is somewhat similar: https://github.com/suomipelit/ultimatetapankaikki/

Re: A Grand Theft Auto III Re-Implementation

#34
post #7

Earlier quoted context omitted.

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.

To be fair to Bethesda, they provide all the tooling you would need to make your own Elder Scrolls game with Morrowind, Oblivion, Skyrim, et al..

Modding a Bethesda game is literally getting into the innards of the game itself and changing or replacing bits in it as you please, at least until we get into hooking in DLLs which is a whole different story.

Re: A Grand Theft Auto III Re-Implementation

#35
post #34

Earlier quoted context omitted.

Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.

To be fair to Bethesda, they provide all the tooling you would need to make your own Elder Scrolls game with Morrowind, Oblivion, Skyrim, et al.. Modding a Bethesda game is literally getting into the innards of the game itself and changing or replacing bits in it as you please, at least until we get into hooking in DLLs which is a whole different story.

OpenMW is a brand new engine though, built from scratch.

Re: A Grand Theft Auto III Re-Implementation

#36
post #34

Earlier quoted context omitted.

To be fair to Bethesda, they provide all the tooling you would need to make your own Elder Scrolls game with Morrowind, Oblivion, Skyrim, et al.. Modding a Bethesda game is literally getting into the innards of the game itself and changing or replacing bits in it as you please, at least until we get into hooking in DLLs which is a whole different story.

OpenMW is a brand new engine though, built from scratch.

I might be confusing it with the project that seeks to remaster Morrowind in Skyrim, then.

Re: A Grand Theft Auto III Re-Implementation

#37

Earlier quoted context omitted.

It wasn’t for a while, they released a “definitive edition” which is available. They took the old versions down somewhat prematurely before releasing the remasters. A small number of people got some attention being disproportionally upset about this.

To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

> Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

Do you have a link with more information? Steam removed games that people legitimately purchased from their personal libraries?

Re: A Grand Theft Auto III Re-Implementation

#38
post #7

Earlier quoted context omitted.

That's correct - OpenRW is a from-scratch reimplementation of GTA3, while re3 is a manual decompilation that's capable of reproducing the original executable (or something very close to it). Both projects are very impressive in their own right. When re3 went public, OpenRW archived their repository; when re3 was DMCA'd, OpenRW unarchived their repository; and when re3 was sued, OpenRW ceased development. (This is bas…

Very sad to see. OpenMW is a very similar project for a game of the same vintage - Morrowind. Still in active development (last commit 1 hour ago as of writing). To think Bethesda would be fine with openMW, but rockstar had to shut down openRW.

Bethesda has, in fact, taken issue with OpenMW in the past [0].

Bethesda at least had a specific reason for going after OpenMW, though. They’re okay with it now under “certain conditions” that I’m sure the OpenMW devs aren’t going to argue with.

Their main ask was that the OpenMW devs don’t advertise OpenMW as a way to play Morrowind on Android (or other platforms besides PC).

And there’s an understanding that OpenMW’s “intention” isn’t solely to be a way to play Morrowind, but also to implement a generic RPG engine and editor that uses Morrowind’s gameplay and file structure. For someone to make their own game with, not using any of Morrowind’s assets. (I’m not sure if any such game exists, though)

[0]: https://wiki.openmw.org/index.php?title=Bethesda_Emails

Re: A Grand Theft Auto III Re-Implementation

#39
post #36

Earlier quoted context omitted.

OpenMW is a brand new engine though, built from scratch.

I might be confusing it with the project that seeks to remaster Morrowind in Skyrim, then.

Yeah the modding community is pretty insane.

There's also "Skyrim, Home of the Nords" which is an effort to re-create pre-Skyrim (the game) lore about Skyrim... in Morrowind.

Re: A Grand Theft Auto III Re-Implementation

#40
post #37

Earlier quoted context omitted.

To be fair, even though I disagree with Rockstar on removing them from the store, you can still play the originals if you already owned them on Steam. Unlike the recent scandal with Assassins Creed where they removed it from your Steam library.

> Unlike the recent scandal with Assassins Creed where they removed it from your Steam library. Do you have a link with more information? Steam removed games that people legitimately purchased from their personal libraries?

Heres a HN thread on it:

https://news.ycombinator.com/item?id=32049508

Post reply on HN