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How do you take breaks? Try singles Bughouse

42floors.com

31–40 of 62 posts

Re: How do you take breaks? Try singles Bughouse

#31

This is a bad game unless you are EXTREMELY good at bughouse. The people in the article are not good. They are newbies. (You can tell because they play 5 minute bughouse and they play slowly. No good players play 5 minute bughouse because it's a waste of time. 2 minute is standard. If you play with more, you literally end up sitting around waiting for time to get low, for minutes, because that is often to the advanta…

This is not about being super-competitive at bughouse, it's about getting the mind in a working state to quickly go into the zone. Bughouse to the non-serious chess player is random enough to be zany and enjoyable whether you win or lose. It doesn't need to have a super-competitive streak to be useful as a tool for getting the mind up to speed. Spending a few minutes thinking about a concrete problem is sufficient.

It's not all about winning at all costs. Its just a warm up exercise that gets the blood pumping.

Re: How do you take breaks? Try singles Bughouse

#32
I think the benefit to mindless breaks is your subconscious works on problems for you in the background.

Sometimes the best way to solve a problem is walk away from it.

So I don't think this is good in instances where you need to give your brain time to reorganize.

Re: How do you take breaks? Try singles Bughouse

#33

This is a bad game unless you are EXTREMELY good at bughouse. The people in the article are not good. They are newbies. (You can tell because they play 5 minute bughouse and they play slowly. No good players play 5 minute bughouse because it's a waste of time. 2 minute is standard. If you play with more, you literally end up sitting around waiting for time to get low, for minutes, because that is often to the advanta…

This is not about being super-competitive at bughouse, it's about getting the mind in a working state to quickly go into the zone. Bughouse to the non-serious chess player is random enough to be zany and enjoyable whether you win or lose. It doesn't need to have a super-competitive streak to be useful as a tool for getting the mind up to speed. Spending a few minutes thinking about a concrete problem is sufficient. I…

You don't understand.

If they ever stop to think about how to play well, they will soon discover they can win by playing worse moves faster.

Just a little basic strategy with the clocks will trump a lot of play skill on the board.

The only way it can stay the way it is now is if they never think about it much. Which is dumb.

Imagine candyland or monopoly was played with clocks and whoever moves faster won. That would be a terrible game for new players. And if they don't understand that the clocks matter, it's in a very precarious position: the moment one of them reads any strategy guide or thinks about it, their game will change itself against their wishes.

They are playing with a ruleset that makes something the most important part of the game, then ignoring it in their actual play. The ruleset doesn't do what they want. It's the wrong ruleset for them.

It's much easier to win on the clocks than learn chess. They are all easily smart enough to do it. It isn't very complicated and doesn't take long to learn.

I don't think if they knew how completely broken there game was they would be advocating it to the internet. The internet has people who know how to play bughouse, the internet will destroy their ignorance which is the only thing keeping their game working.

None of this has anything to do with being super-competitive. It's just the easy, lazy way to win: by focussing more on the part of the game that's easier but also more important.

This problem is fixable. They could set up clocks so if you don't make a move within 30 seconds on a board, you lose. After moving you reset to 30 seconds. With that system they will have some time pressure to keep the game moving, and there also won't be a simple easy strategy that completely dominates them.

You don't have to be super competitive to think about how to win and what is an effective way to play. You just have to be thoughtful. They are clearly thinking about chess strategy (even if they are chess beginners. chess is hard. shrug). I'm just pointing out they could divert a little of that thought to something else, be way more effective, and also dramatically change the style of the game. You don't have to be super competitive to put the thinking-in-service-of-winning which you're doing anyway to a more efficient area.

And if you want a game that you can post on your blog and suggest other people use, it needs to have robust rules!

They are setting up themselves -- and anyone who listens -- for conflict. Some people will play slowly, lose, and be annoyed. Some others will start to play faster and win all the time. One guy will say, "Don't be so competitive", the other will say, "What do you want me to do? I don't spend more time on this than you, I don't practice, I'm still just as bad as you at chess in general. Should I intentionally sandbag and not try to win? That would ruin it for me."

Re: How do you take breaks? Try singles Bughouse

#34
post #22
post #11

I've noticed something similar. Playing strategy games (like Age of Empires) works great for me during downtime. They require your 100% full attention if you want to win, so they're very effective at wiping away whatever you were working on. Also, they're normally very goal-oriented, making you motivated to "do" things after playing.

I do something similar with Alpha Centrauri. Especially if you play University or the Cybernetics, the idea of advancing tech to restart civilization on a barren planet, the writing and the speculative technologies motivate me to want to go make something.

Isn't Alpha Centrauri one of those "one more move" games where you stop at 4 am in the morning, if only because you are hungry and thirsty and need to go to a washroom? Not very good productivity-wise...

Re: How do you take breaks? Try singles Bughouse

#36

Earlier quoted context omitted.

This is not about being super-competitive at bughouse, it's about getting the mind in a working state to quickly go into the zone. Bughouse to the non-serious chess player is random enough to be zany and enjoyable whether you win or lose. It doesn't need to have a super-competitive streak to be useful as a tool for getting the mind up to speed. Spending a few minutes thinking about a concrete problem is sufficient. I…

You don't understand. If they ever stop to think about how to play well, they will soon discover they can win by playing worse moves faster. Just a little basic strategy with the clocks will trump a lot of play skill on the board. The only way it can stay the way it is now is if they never think about it much. Which is dumb. Imagine candyland or monopoly was played with clocks and whoever moves faster won. That would…

At that point, the winning-uber-alles guy doesn't get invited to play. Because he's over-competitive and missing the point of the exercise: stimulating the mind with an interesting and novel problem under a constraint of slight time pressure. Not win at all costs.

The game doesn't have to stand up to scrutiny of strong chess players or expert bughouse players. Those people don't play chess as a means of putting them in the frame of mind for solving dayjob problems.

You are defending a position that really doesn't need to be defended. I'm pretty sure that geeks using this as a ten minute brain exercise aren't going to think they are the next Kasparov.

Re: How do you take breaks? Try singles Bughouse

#37

Earlier quoted context omitted.

You don't understand. If they ever stop to think about how to play well, they will soon discover they can win by playing worse moves faster. Just a little basic strategy with the clocks will trump a lot of play skill on the board. The only way it can stay the way it is now is if they never think about it much. Which is dumb. Imagine candyland or monopoly was played with clocks and whoever moves faster won. That would…

At that point, the winning-uber-alles guy doesn't get invited to play. Because he's over-competitive and missing the point of the exercise: stimulating the mind with an interesting and novel problem under a constraint of slight time pressure. Not win at all costs. The game doesn't have to stand up to scrutiny of strong chess players or expert bughouse players. Those people don't play chess as a means of putting them…

"You aren't allowed to play" because you use a good strategy is a terrible system.

Blame the ruleset, not the smart players who learn the basic way the game works.

Bughouse does stand up to scrutiny of strong chess players, it's just the way to win is different than what they think the game is about.

You're still completely misunderstanding. This has nothing to do with being Kasparov. The point is that simple strategy changes, using the chess skill they already have no more, would make then far more effective at bughouse, because the bughouse rules do not work they way they are imagining.

None of this is "win at all costs" or anything. It's just a simple fact: a 15 second time advantage in bughouse is as good as a substantial amount of pieces. A one minute advantage is almost always game over. Their play is disregarding how the game works -- it's strategically poor in simple ways that they could learn to do better in a 15 minute lesson -- and you are wrong to blame people who use a part of the game (the clock) for applying basic strategy that any of them could learn in 15 minutes.

Games that rely on following special unwritten rules, such as objectively bad time management (vaguely defined for how badly you're required to play), are broken.

Re: How do you take breaks? Try singles Bughouse

#38

Earlier quoted context omitted.

At that point, the winning-uber-alles guy doesn't get invited to play. Because he's over-competitive and missing the point of the exercise: stimulating the mind with an interesting and novel problem under a constraint of slight time pressure. Not win at all costs. The game doesn't have to stand up to scrutiny of strong chess players or expert bughouse players. Those people don't play chess as a means of putting them…

"You aren't allowed to play" because you use a good strategy is a terrible system. Blame the ruleset, not the smart players who learn the basic way the game works. Bughouse does stand up to scrutiny of strong chess players, it's just the way to win is different than what they think the game is about. You're still completely misunderstanding. This has nothing to do with being Kasparov. The point is that simple strateg…

> Games that rely on following special unwritten rules, such as objectively bad time management (vaguely defined for how badly you're required to play), are broken.

You are the exact opposite of Calvin from the Calvin and Hobbes comics.

Re: How do you take breaks? Try singles Bughouse

#39
I haven't played bughouse since college. Spent way too much time during freshman and sophomore years playing chess and bughouse.

Those guys wasted too much time pushing pawns. When you play with/against good players, you learn not to move that f pawn. The way we played, the objective was to attack the king as soon as possible, so if you move that f pawn, I start getting pawns from the other board that I can drop for check that forces the king out to the middle of the board. That eliminates castling, and I can use the pieces on the board and higher-point pieces from the other board to bring about mate quickly.

The thing to worry about most, is getting addicted to bughouse. One more game quickly becomes several more games. You might even start to draw a crowd. Then the day's productivity is shot.

Re: How do you take breaks? Try singles Bughouse

#40
post #9

I haven't played bughouse in over a decade, so I've got to ask: what's with the openings in this video? Is bughouse strategy so different that there's a whole new opening book, are there some openings I'm completely ignorant of, or am I just overthinking things?

Where I used to play, we mostly played standard chess openings. Bughouse is different enough that one can have expert chess players playing against novices and since it is team-vs-team, the novice doesn't get totally stomped flat.

Something rather common was for most of the pieces to end up on one board, so my guess is that these strange openings are intended to block off places you'd normally use to drop in a piece that your team-mate captured. So it becomes more like Go,

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