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Solving the 100GB Game Download

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31–40 of 108 posts

Re: Solving the 100GB Game Download

#33
I got the following error when I opened up a game page in my library (Hyper Light Drifter, if it matters):

Check failed: g.steam_receive_prefix_bytes[1] == 0x31305456

File: client_steam.cpp

Line: 2620

Last Error: 0x00000000. The operation completed successfully.

Re: Solving the 100GB Game Download

#35
post #7

“Stuck with 120Mbps down” made me spit out my drink

Id love 120Mbps down! I'm stuck with 100, which is actually closer to 80 most of the time. I could have 250 if I wanted to more than double my monthly bill, but paying 200$ a month for internet isn't my Jam.

I recently downgraded to 30Mbps because it's the cheapest plan my ISP offers, and still more than I need.

I grew up with dialup and my brain simply automatically makes me do several things in parallel so some can finish loading while I'm working on others. If things load too quickly it throws me off, quite honestly. A large download is for tomorrow, or after dinner at the very least.

On the flipside, I do expect local desktop apps to open instantly, and when Discord or Teams takes 25 seconds to start up and render an interface, I'm profoundly annoyed.

Why, yes, I am cranky all the time, thanks for asking.

Re: Solving the 100GB Game Download

#37

I felt the urge to play Deadfire today so I got my gaming PC out of the closet. Shortly thereafter it went down a flight of stairs (don’t ask) and lost both wifi antennas. Downloading 20GB at about 5mbit was painfully retro, but I got the idea to Ethernet it to my MacBook and in a few clicks was borrowing its quite decent wifi connection. But my MacBook doesn’t have an Ethernet port or a normal usb port. So I got a d…

Obviously I don't know your setup, but that sounds harder than "move the computer next to the router, plug it in."

Re: Solving the 100GB Game Download

#38
post #36

> Via hooks directly into Steam, making setup easy. But this doesn't hook into the game itself, causing issues with VAC like the AMD AntiLag+ recently did?

It sounds like it’s just a file system, backed by a local cache and then the network.

They can probably monitor file access to figure out what they should cache locally without actually touching any game files.

Re: Solving the 100GB Game Download

#39

I felt the urge to play Deadfire today so I got my gaming PC out of the closet. Shortly thereafter it went down a flight of stairs (don’t ask) and lost both wifi antennas. Downloading 20GB at about 5mbit was painfully retro, but I got the idea to Ethernet it to my MacBook and in a few clicks was borrowing its quite decent wifi connection. But my MacBook doesn’t have an Ethernet port or a normal usb port. So I got a d…

Obviously I don't know your setup, but that sounds harder than "move the computer next to the router, plug it in."

I was thinking that but I didn’t want to have to get the ladders out.

Re: Solving the 100GB Game Download

#40

This seems an incredible technical accomplishment. My one question is, is it supposed to be solving for disk space constraints or connection speed constraints? I'm guessing both, but the former is pretty cheaply solved these days with a new drive (or by finally admitting you only need to have 2-3 games installed at once and probably aren't playing a dozen games in parallel), and I'm not sure it seems to be solving th…

Right. 2.5 hours initial wait to then play a game normally is... fine. It's a non issue for most folks:)

I noticed Battle.net from BLizzard tracks couple of thresholds in the progress bar - when the game will be fully downloaded, but also when the game is playable. For many updates, those two thresholds are very close together; but occasionally, the "playable" is half the distance or less of "completed", which makes me think somebody there is still putting in the effort :)

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