Notch's next game is an MMO
31–40 of 264 posts
Re: Notch's next game is an MMO
#32Earlier quoted context omitted.
He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.
I really hope that code is auto-generated. Because that coding style is ATROCIOUS.
It's just a big switch/case over the instruction set by the looks of it. Those things can get pretty damn large if your are implementing anything close to a proper CPU.
It's just very condensed, I imagine so he can change a bunch of values and re-test quickly.
Re: Notch's next game is an MMO
#33"We are going to emulate all computers and physics even when players aren't logged in." I built a prototype trying to do something similar, inspired by a text-based RTS/MMO that kept running while you were asleep. For me this was an unrealistic goal, if the simulations are complex enough you can't operate at a price point users will pay for. Even if you can, because the game is now CPU bound, far less players fit on…
Re: Notch's next game is an MMO
#34Re: Notch's next game is an MMO
#35Earlier quoted context omitted.
I really hope that code is auto-generated. Because that coding style is ATROCIOUS.
Why? It's just a big switch/case over the instruction set by the looks of it. Those things can get pretty damn large if your are implementing anything close to a proper CPU. It's just very condensed, I imagine so he can change a bunch of values and re-test quickly.
int pos=(ram[PC++&0xffff]+X)&0xff; byte v=ram[(ram[pos]&0xff)|
And so on. It just seems like some sort of code generation would be much easier.Re: Notch's next game is an MMO
#36Earlier quoted context omitted.
He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.
I really hope that code is auto-generated. Because that coding style is ATROCIOUS.
Re: Notch's next game is an MMO
#37Re: Notch's next game is an MMO
#38And how do you get that much sleep on a 16bit cpu
Re: Notch's next game is an MMO
#39Earlier quoted context omitted.
He tweeted this picture while debugging the CPU a couple weeks ago: http://i.imgur.com/DhmFp.png Sounds like fun.
I really hope that code is auto-generated. Because that coding style is ATROCIOUS.
Re: Notch's next game is an MMO
#40"We are going to emulate all computers and physics even when players aren't logged in." I built a prototype trying to do something similar, inspired by a text-based RTS/MMO that kept running while you were asleep. For me this was an unrealistic goal, if the simulations are complex enough you can't operate at a price point users will pay for. Even if you can, because the game is now CPU bound, far less players fit on…
Not an expert in this but can't many physics calculations now be offloaded to modern GPUs which are designed to parallelize much more neatly?