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The Future of How We Work Together at Roblox

blog.roblox.com

31–40 of 71 posts

Re: The Future of How We Work Together at Roblox

#31
> While we know this is the right decision for Roblox

Only a Sith speaks in absolutes... How does anyone know anything like this for a certainty? What if there's another pandemic as soon as everyone moves back?

This sort of false conviction always rubs me the wrong way. Better to say that you're very confident. Leave yourself some wiggle room.

Re: The Future of How We Work Together at Roblox

#32

Earlier quoted context omitted.

"A layoff by any other name...

I came to post the same comment. They are going to lose their best people but it wont matter. Or their top 5% will get the ok to work remotely. Roblox is the exact opposite of any company I would want to be involved with. It is a platform to create malformed children, a simulated dystopian hellscape.

They did carve something out for these folks:

> There will be some remote employees who are not asked to return... individuals who have niche skill sets or significant institutional knowledge (e.g., multi-disciplinary skills, deep expertise with Roblox systems, etc.).

Re: The Future of How We Work Together at Roblox

#33

> who typically learn through social contact Some people sure, not all. > Within 45 minutes I came away from three separate conversations with spontaneous to do’s and ideas to put in motion, something that hadn’t happened during the past few years of video meetings A very CEO-esque anecdote. "I had a great thought-leadership conversation in the elevator, we should all come back!" > For many of us, “Zoom fatigue” is r…

>moderators, call centers, etc

They're also not requiring their lowest-level employees to come into the office either, since they're obviously unwilling to pay a Bay-Area living wage for work like that.

Re: The Future of How We Work Together at Roblox

#34
Apologies for being slightly off topic, but Roblox is an absolutely gross company that is well overdue for some regulatory scrutiny. The mechanisms they allow to be put into place in nearly every game to extract money from children and get them addicted to the platform make dark patterns look positively friendly.

Re: The Future of How We Work Together at Roblox

#35
Yes, spontaneous things can happen when in person. Many of those spontaneous things are time sucks and not productive.

Remote work has so many things going for it, it does not make sense to me to use a different model.

Commute time is eliminated, as are commuting costs. That is time better spent.

Remote communications have a built in forcing-function making us gather our thoughts before we type them in or call someone. This isn't a barrier to most. Is for some, typically the people who do a fair bit of idle chat or don't tryto solve things themselves for at least 20m before asking others.

Remote communications can be recorded. Serves as both a knowledge repository that can be gone back to, and as an audit trail for legal purposes.

Remote communications allow tools to be built into the conversation. In person we have a whiteboard, and someone has to take a photo of the whiteboard when done.

Remote communications allow collaboration with wide area geographies where in-person travel would be too costly to do frequently (e.g., England and U.S.).

Remote communications can be async, allowing staff who keep different schedules to easily collaborate.

This could be as simple as another layoff, but I think it's more management that are used to the usual way of doing things. In my experience with remote vs non-remote I have seen a clear bias of older management to be less likely to embrace remote comms. I've also seen plenty of outliers on both ends, so that hypothesis might not hold water. I am curious what the age range of Roblox management is, compared to remote-first companies like Github.

Re: The Future of How We Work Together at Roblox

#36
post #7

Earlier quoted context omitted.

No reason remote work can’t be spontaneous, even easier IMO because you don’t have to herd cats into the same space. A ping on chat and within 1 min multiple people can be in the discussion without even having to move.

>> A ping on chat and within 1 min multiple people can be in the discussion without even having to move. Have you ever tried this? Half of them won’t reply to you for the next x hours, others will have meetings, and others will say not right now I’m swamped. Most of those excuses are because they can’t be bothered joining a “quick call” with you, not because they’re actually busy.

[deleted]

Re: The Future of How We Work Together at Roblox

#37

> While we know this is the right decision for Roblox Only a Sith speaks in absolutes... How does anyone know anything like this for a certainty? What if there's another pandemic as soon as everyone moves back? This sort of false conviction always rubs me the wrong way. Better to say that you're very confident. Leave yourself some wiggle room.

> Only a Sith speaks in absolutes...

I love that, and am saving it for my quote book. Attribution will I give, of course.

Re: The Future of How We Work Together at Roblox

#39
post #6

I totally agree with the impact of spontaneous things happening when in person. I had been working remotely for 8 years and really was 100% for it and advocating it. I recently joined a new job where I'm at the office 3 days a week, and I can definitely feel the difference both in the time it took me to onboard (compared to other remote-only onboarding I did) and the productivity / relationships / other gains from th…

Depends on if the culture supports messaging the right person when it comes to mind or just when it's convenient.

Slack/Teams/email/etc can be spontaneous as well. Just a matter if the culture appreciates and encourages the behavior.

If the CEO is leaving off-sites w/ brand new, strategically significant, ideas that no one was comfortable even hinting at via Slack/Teams/email - yep, seems like a very in-person, face-to-face culture. Seems very brittle in this day and age.

Re: The Future of How We Work Together at Roblox

#40

Earlier quoted context omitted.

> They are going to lose their best people I doubt Arseny is going to leave over this.

No but they might lose Alan Jeffrey. Whom I'd happily hire if the stars aligned.

That'd be a loss for sure, yeah. I think they mainly work on Luau language stuff and developer experience / type inference? AFAIK Arseny works more on deep VM level stuff, or at least that's what he would talk about back when we were in contact.
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