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Microsoft consumes Activision; and a plea

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Re: Microsoft consumes Activision; and a plea

#31

Activision is also actively selling the Zork collection on Steam. I'd expect that to show up on Gamepass. It includes: Zork I, Zork II, Zork III, Beyond Zork, Zork Zero, and Planetfall https://store.steampowered.com/app/570580/Zork_Anthology/

They could still do this after a CC licensing, too. The press would probably give them a sales boost. :)

Re: Microsoft consumes Activision; and a plea

#32
post #17
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.

Make a copyright cost 1$ to register. You have to re-register every year. Each year, the registration cost doubles.

Re: Microsoft consumes Activision; and a plea

#33
post #17

Earlier quoted context omitted.

All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.

Make a copyright cost 1$ to register. You have to re-register every year. Each year, the registration cost doubles.

Getting the congress to pass laws that say copyright is whatever you want it to be is cheaper for Disney than 2^100 dollars to keep the mouse under their control.

Re: Microsoft consumes Activision; and a plea

#34
post #17

Earlier quoted context omitted.

All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.

> All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). > Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation. My favorite scheme is that all copyright last for 10 years by default. You can register it for $100 for anoth…

This scheme seems to protect the largest companies with the largest bank accounts the most. Why would we want a system like that?

I actually have the opposite view: I'm more worried about a small-time author that say, makes living on a low-volume text or training book, than I am protecting Mickey Mouse.

Re: Microsoft consumes Activision; and a plea

#35
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

In fact, you should feel no shame about actively preserving your particular copy of those games. You never know who has a release that has not been preserved.

Piracy is preservation. The only reason works are preserved tomorrow, is because somebody is pirating them today.

Re: Microsoft consumes Activision; and a plea

#36
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

You can play Zork in COD Black Ops (and ColdWar I think) ;)

Re: Microsoft consumes Activision; and a plea

#37
post #35
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

In fact, you should feel no shame about actively preserving your particular copy of those games. You never know who has a release that has not been preserved. Piracy is preservation. The only reason works are preserved tomorrow, is because somebody is pirating them today.

The law explicitly permits making copies of computer programs for archival and backup purposes.[1]

You will run into legal problems if you try distributing those archives/backups, but simply making them for your own use is perfectly legal.

Obligatory IANAL.

[1]: https://www.law.cornell.edu/uscode/text/17/117

Re: Microsoft consumes Activision; and a plea

#38
post #36
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

You can play Zork in COD Black Ops (and ColdWar I think) ;)

You can play Zork with chatgpt

Re: Microsoft consumes Activision; and a plea

#39
post #37
post #35

Earlier quoted context omitted.

In fact, you should feel no shame about actively preserving your particular copy of those games. You never know who has a release that has not been preserved. Piracy is preservation. The only reason works are preserved tomorrow, is because somebody is pirating them today.

The law explicitly permits making copies of computer programs for archival and backup purposes.[1] You will run into legal problems if you try distributing those archives/backups, but simply making them for your own use is perfectly legal. Obligatory IANAL. [1]: https://www.law.cornell.edu/uscode/text/17/117

You can't (practically) though, they all require internet activation and are very hard for a layperson to crack (if one isn't available for download)... they're effectively coasters unless deep skill and time are invested in the cracking (which is usually the case but maybe not always).

Re: Microsoft consumes Activision; and a plea

#40
post #17
post #5

Games made before I was born whose copyright won't expire until long after I'm dead. They ought to be public domain by now. In fact, games should have a shorter copyright term since they're harder to preserve and less valuable over time. I still have a box legally-purchased of Zork games (CDROM editions) and manuals and a copy of Planetfall here, but should I feel any shame about pirating them? I don't think I should…

All copyright is way too long but authors go completely off-piste at anyone who suggests that it should be something more reasonable (I kinda like 21 years myself). Part of the issue is that the loudest voices are that 0.01% of authors whose work still has some commercial value decades after its creation.

The conversation is hard because we’re thinking about being able to copy and distribute an old game… and some authors will be thinking about not losing rights to their original characters, music, story, etc.

… so maybe it would be useful to have a law that protects the preservation of old media, allowing the public to legally break DRM, copy distribute and shift it to new platforms after a number of years… without necessarily granting rights to economic exploitation of the characters, story, etc. or making new derivative works.

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