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Valve releases Counter-Strike 2

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Re: Valve releases Counter-Strike 2

#32

Earlier quoted context omitted.

getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…

I probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!

aiming in this game is very precise due to the movement constraints

not that I know what other games you've enjoyed

But mastering movement is paramount to having good accuracy

Re: Valve releases Counter-Strike 2

#33
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

CS2 is replacing CS:GO (kinda like how Overwatch 2 replaced Overwatch, but hopefully with a better outcome in this case)

CS2 is missing a bunch of maps compared to CS:GO but at least they didn't mess with gameplay like they did Overwatch 2 (removing a tank).

Re: Valve releases Counter-Strike 2

#35
post #22

This has been an incredible year for gaming already but even more so for classic series. So far we've seen a new Zelda, Diablo, Final Fantasy, Balder's Gate and Counter-Strike come out. The last time this happened was back in 2000.

Sequels of sequels are hardly a good thing for gaming. Maybe I was spoiled, but in the '80s/'90s we'd get multiple genre- creating titles every year or so. As good as these sequels are, they're not creating any new genre.

Re: Valve releases Counter-Strike 2

#36
post #23

Earlier quoted context omitted.

Ditto, actually - pavucontrol just leverages the Pulseaudio-speak it's aware of. Thank you, that worked! Happy fragging :) edit: If anyone notices laggy audio, try going to the audio settings and switching devices from 'auto' to the one you want

Now I only hope for the Wayland "allow tearing" feature for disabling of vsync to actually be able to properly play it on Linux. It is merged everywhere (wayland, xwayland, mesa, etc.) but I know Gnome will be the last to implement it, maybe in a couple years time. They can't even merge the variable refresh rate patches which have been waiting for years. :(

Interesting, I find it quite playable without on 160Hz! I use gamescope to make it slightly better feeling. I'm also on Sway/wlroots - fairly minimal, but still sync-happy.

Have you tried gamescope out, perhaps the '--immediate-flips' argument? That suggests it may lead to/allow tearing - or does it depend on what you're waiting for?

Re: Valve releases Counter-Strike 2

#37
post #9

For those wondering why the release date reads 2012: Game ID 730 was Counter Strike: Global Offensive. https://web.archive.org/web/20121001095729/http://store.stea... The developer in me find it weird that they didn't make a new database record for this internally.

Because it's more of an update than a new game.

Re: Valve releases Counter-Strike 2

#38

Earlier quoted context omitted.

getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…

I probably wouldn't get past level 1! Despite playing FPS for decades at this point I've never been able to develop super accurate aiming. I'm good enough for vs CPU games (usually) but against humans I end up with around 5-10% accuracy. Oh well!

I used to have this problem, thinking I just can't get accurate in FPS's. Then I read that your mouse sensitivity should generally be around 30-60 cm movement to do a 360 rotation.

Mine was more in the area of 5-10 cm for a single rotation (so that I could use just my wrist for movements), which is almost impossible to properly aim with.

The idea is to do movements with your whole arm and micro-adjustments with your wrist. It's annoying and weird at first, but after getting used to it your accuracy gets an order of magnitude better.

Not sure if that's your case, but thought I'd share if others had this problem.

Re: Valve releases Counter-Strike 2

#39

I wish I could get into this game, but I just can't. The difficulty curve isn't so much a curve as a wall (see also Dota 2) and there's weird (to me) things like you can't change ADS to "hold the right mouse button" instead of "click the right mouse button". The most I can do in it is play against some very dumb bots. Hope it's a nice upgrade for the people who enjoy it! Good to see it has a native Linux build as wel…

getting better at this game requires fundamental lessons that are hard to communicate (like counter-strafing, how important it is to have good aim AND good movement). AKA level 1 and then there's the teamwork aspect (comms, strats, etc...) aka level 2 and then there's the game sense (counter-stratting, countering opponents bad habits) aka level 3 honestly the wall can be less intimidating if you work on your mechanic…

sometimes it's stuff that's just weird esoteric game mechanics - like for a very long time the distance you stand from a corner while peeking will determine if the enemy can see you before you see them. You will never learn that unless someone just tells you.
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