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An open letter to our community

blog.unity.com

31–40 of 223 posts

Re: An open letter to our community

#31
post #9

I didn’t follow this very much but did they basically tried to enforce this on people out of the blue? If so, that must sting like crazy to have to walk it back with the addition of losing trust and goodwill of your users, not to mention those that went on to different engines. How high up does this rank in “the dumbest decisions you can make” chart?

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Re: An open letter to our community

#32
post #10
post #4

I think it might be too little too late. I do wonder if this was always the plan with classic door-in-the-face technique, but I can't imagine they would have anticipated the absolute magnitude of backlash. Their product certainly isn't as special as they clearly think it is, and the fact that they attempted to unilaterally change the contract in as egregious as way as they did is unacceptable and not behaviour I woul…

I think the bottom line damage is that no one is going to develop new games on Unity if they have any other choice. Even if Unity walks this back 100%, why would a dev trust them not to pull this again in the future? Maybe some large projects will stop looking at migration in the short-term, but any new work is going to start happening elsewhere for sure.

> Even if Unity walks this back 100%, why would a dev trust them not to pull this again in the future?

This is why I stopped paying JetBrains, despite them 100% walking back their idiotic licensing change proposal many years ago. I love(d) the products, but could no longer trust the decision-makers.

Re: An open letter to our community

#33
It’s interesting how some complain companies don’t listen to them, and others say that it doesn’t matter if changes are made after (rightful) complaints.

I have absolutely no stake in this and I’m sure these aren’t the same people, but it is interesting.

From reading the original proposal and this new one, they should’ve gone first with this one. I’m sure unity developers will hesitatingly continue their work.

Re: An open letter to our community

#35
Unity is not trustworthy. This was not the first time they've changed terms unilaterally, and will not be the last.

This letter should be seen as a rickety runway extension: finalize any Unity projects you already have in development, but make sure you move to another engine in the immediate future.

Re: An open letter to our community

#36
post #6
post #4

I think it might be too little too late. I do wonder if this was always the plan with classic door-in-the-face technique, but I can't imagine they would have anticipated the absolute magnitude of backlash. Their product certainly isn't as special as they clearly think it is, and the fact that they attempted to unilaterally change the contract in as egregious as way as they did is unacceptable and not behaviour I woul…

Unity lost a lot of goodwill among developers, and it took over a week for them to admit fault. I seriously doubt they planned all along to present a temporary horrible plan, to make their “real” plan easier to swallow. If this were a 48- or 72-hour turnaround, maybe. But Unity lost a lot of goodwill amongst developers and there are some they may never get back as a result.

Developers aren't the ones choosing Unity most of the time...

Re: An open letter to our community

#37
post #20

A definite improvement but the CEO needs to go. It's the only way to begin restoring long term trust. Developers & publishers are extremely wary of unstable business partners.

I'm surprised that this letter isn't written by the CEO, maybe the board is already in the process of axing the guy.

I'd be more surprised if the board hadn't been included in the review process for the previous change.

Re: An open letter to our community

#38
While a good portion of developers will still be switching engines and staying there, as an AR developer, there isn't really anywhere else for me to go aside from developing with WebXR. Because of this, I am glad to see these changes.

Re: An open letter to our community

#39
post #30
post #7

This is basically everything policy wise they needed to do to quell the storm. This is honestly what should have just been announced originally. So much reputational damage just to arrive at a reasonable model weeks later. I'm happy for all the Unity developers out there that are breathing a sigh of relief. Hopefully they can ship their ongoing projects but I'd be hesitant about a continued long term relationship wit…

How does this help anything when they have already demonstrated their willingness to alter terms and retrospectively add fees or alter licensing conditions. They already walked back changes once before saying “Okay you can keep the terms you agreed on your version” and went back on that promise for this clusterfuck. They burned the trust bridge and nothing they _ever_ do or can say will bring that trust back.

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