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BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment

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Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment

#31
post #30

Earlier quoted context omitted.

Zero-install is not difficult. In fact, it was around decades ago. Then people destroyed that with complex operating systems requiring loads of configuration. Even with the stupidity of modern operating systems we could recover zero-install with simple virtual machines (or any number of other mechanisms). Web links are cool. Just about the only redeeming feature of the web. They have absolutely no connection to JavaS…

I guess the zero friction upgrading refers to the app, not the browser. You can be pretty sure people are running the latest version just by pushing the code to your server. No need to download/install, or update in an app store.

Well, either way it makes no difference. Thin clients were around decades ago. The browser is a pig.

Re: BrowserQuest– a massively multiplayer HTML5 (WebSocket + Canvas) game experiment

#32

Earlier quoted context omitted.

The scrolling was jerky for me on my newish desktop PC. There doesn't seem to be any new "technology" here, just some slow wrappers around stuff that was around years ago. If this is being touted as "the future" then programming is really going down the toilet.

Why down vote? Web babies seem to get very upset when the abject technological failure of the browser is pointed out to them. It has failed comprehensively: 1) security 2) computational performance 3) flexibility WebSockets for example are just a bad rehash of existing APIs. Woopty-doo.

crazy talk.

this is a great DEMONSTRATION. leave it at that. if you are really that annoyed by the points you mentioned, why, it's open source!

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