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Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

stability.ai

31–40 of 210 posts

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#31

Now imagine Spotify using this to generate individual earworms for everybody based on their personal tastes (likes, playlists). Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.

I really want this. I have a band that I like, and I want more!

Or I'd like to take a song I like, and make it educational, like make it include the period table of elements.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#32
post #4

I keep thinking back to when we didn't have stabilityai and it was just google and meta teasing us with mouth watering papers but never letting us touch them. I'm so thankful stability exists.

Stability is great but Meta's MusicGen is available with code and weights while this isn't so that's a really odd place to make that comparison and complaint.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#33
post #7

Everything looks very convincing apart from the airpane pilot and the sound effects. They sound very weird as if one is hallucinating

The airplane is super convincing as an encrypted Empire communication :-) (see Star Wars episode 5 IIRC)

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#35

Now imagine Spotify using this to generate individual earworms for everybody based on their personal tastes (likes, playlists). Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.

Machine-generated music might be functionally equivalent to human-generated music, but that ignores the cultural role of art as a shared human experience - witness the liturgy of live music. That can't happen with music tailored to each listener, it can't happen without tracks that are fixed in time and can be referred to. I can imagine it well-accepted for dynamic music such as gaming soundtracks, but I suppose that machine generation will be mostly a production technique resulting in branded pieces.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#36

Earlier quoted context omitted.

This is why it’s vital that AI is openly available. Imagine a world where Spotify is the only company that can do that, and they use it to make sure they never pay royalties again.

How is Spotify for finding new music based on your tastes? I’ve only used Amazon and Pandora; Amazon is quite poor, Pandora is pretty good. I suspect (although, without proof) that if a service can’t suggest new music, it will have trouble generating new music as well. Anyway, I very much would rather run this sort of thing locally. You could just manually set your taste profile. Plus, music can be quite personal, im…

I find the discover weekly playlists that are made for me are pretty hit or miss, overall I have found many news songs I like with their help.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#37
It's interesting tech but none of the musical pieces impressed me (I play multiple instruments and have written and arranged music), most sounded too repetitive and not very imaginative. This is also an issue with diffusion based art AI in general, its good at a limited set of things but gets rather repetitive after a while. I could see using this as background music where quality is not important, like in games, though I doubt you could run the AI generator inside a game, you could generate it as a asset. People like Hans Zimmer and Ludwig Göransson have nothing to worry about.

Singing would an interesting experiment, but I don't see that here.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#39
post #35

Now imagine Spotify using this to generate individual earworms for everybody based on their personal tastes (likes, playlists). Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.

Machine-generated music might be functionally equivalent to human-generated music, but that ignores the cultural role of art as a shared human experience - witness the liturgy of live music. That can't happen with music tailored to each listener, it can't happen without tracks that are fixed in time and can be referred to. I can imagine it well-accepted for dynamic music such as gaming soundtracks, but I suppose that…

I know quite a few technically talented musicians who have next to no creativity in actually writing the music (aside from jazz style improv sessions). Most of them never really play live unless it's part of a similarly uncreative band of college friends. I wonder if having a catchy/complex AI generated song created for them to play live might be interesting to them. Gonna check in and see what they think.

Re: Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion

#40
post #35

Now imagine Spotify using this to generate individual earworms for everybody based on their personal tastes (likes, playlists). Yes, AI is partly hype, but had someone told me this even two years ago, I wouldn't have believed it.

Machine-generated music might be functionally equivalent to human-generated music, but that ignores the cultural role of art as a shared human experience - witness the liturgy of live music. That can't happen with music tailored to each listener, it can't happen without tracks that are fixed in time and can be referred to. I can imagine it well-accepted for dynamic music such as gaming soundtracks, but I suppose that…

> such as gaming soundtracks

These days I also feel like my workout playlists might as well be randomly generated dance music.

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