Live data from Hacker News

We built an AI-powered Magic the Gathering card generator

txt.cohere.com

31–40 of 88 posts

Re: We built an AI-powered Magic the Gathering card generator

#33

I found my old Gathering cards (e.G. Antiquities), and want to sell. Is there a good AI software that determines which cards are mint etc? I feel uncomfortable selling on eBay, b/c I have no clue.

First thing would be to quickly identify which cards are valuable. This can be done using phone app scanners like the TCG Player App, Delver lens etc. They auto-scan the cards in and give you a value based on the mid-price in the market. For p2p sales TCG's mid-price is usually used as the de facto value of a card. If you are in the USA you can send cards in bulk the CardKingdom.com. I know some people that even did…

Sadly in Germany :-( Perhaps a reader knows about a reputable bulk service here, good point.

Re: We built an AI-powered Magic the Gathering card generator

#35

Intellectually, and as a creator, I love AI image generation. As a casual user of the internet, I'm growing more and more annoyed with it, simply because of all the times I lean in to examine an image that my visual cortex is stumbling on some part of, only to realize after a couple seconds, "oh, it's AI", and sit back up straight.

> only to realize

All of it? Some people would immediately recognize the typical StableDiffusion output but not a Midjourney.

Re: We built an AI-powered Magic the Gathering card generator

#36
post #9

Earlier quoted context omitted.

Humans aren't exactly great at this either; cards needing to be banned has only gotten more frequent over time, although it looks like this year has been the first one in a while not to require a lot[1] [1]: https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Time...

I'd argue that humans are actually pretty fucking good at this. After all, it's humans who are exploiting the weaknesses WOTC build into the game via new card releases. Balance testing is a numbers game though. If you test your software you can be reasonably confident if you release it to 10 people, it'll perform pretty much as expected. If that software is installed by millions of people, you're going to start exper…

This seems like a question of linguistic semantics, but I'd argue that groups of humans are only good at this at the scale where its not so much a skill of the individual humans but a property of the larger system itself. Millions of humans individually trying to figure out how to exploit some new cards aren't going to be anywhere close to as good as millions of people playing games against each other to try things out, and at that point, it's not obvious to me that humans even scale as well compared to what might be possible with a computer program.

Re: We built an AI-powered Magic the Gathering card generator

#37
post #11

Infernal Light 2BB Sorcery Search your library for a creature card card with power less than or equal to the number of cards in your hand, put that card onto the battlefield, and then shuffle. The eternal flame has no fuel. Very cool generator and it creates real-ish cards that mostly follow the color pie, but the power level is pretty bonkers for anyone that plays Magic. I think one thing that's a challenge for a LL…

I suspect some fine tuning could solve this, or perhaps somehow train on 17lands.com pick orders to establish power levels?

Re: We built an AI-powered Magic the Gathering card generator

#39
post #9

Earlier quoted context omitted.

Humans aren't exactly great at this either; cards needing to be banned has only gotten more frequent over time, although it looks like this year has been the first one in a while not to require a lot[1] [1]: https://mtg.fandom.com/wiki/Banned_and_restricted_cards/Time...

You’d expect that to happen as potential interactions increase, I assume. I’ve always wanted to learn how to use a modelling tool like TLA+ or something to find breaking issues in games - like first turn wins (that isn’t just Exodia in Yugioh)

Many of the recent bannings haven’t been accidental combos though, they’ve just been power creep. Wizards is in a tough spot these days because Commander players and people playing cube want a constant stream of new cards that have to be usable in an eternal format.

One good result of this power creep, if anything, has been that Wizards is increasingly willing to _unban_ cards which are no longer overpowered.

Re: We built an AI-powered Magic the Gathering card generator

#40
post #35

Intellectually, and as a creator, I love AI image generation. As a casual user of the internet, I'm growing more and more annoyed with it, simply because of all the times I lean in to examine an image that my visual cortex is stumbling on some part of, only to realize after a couple seconds, "oh, it's AI", and sit back up straight.

> only to realize All of it? Some people would immediately recognize the typical StableDiffusion output but not a Midjourney.

Midjourney is a limited set of models and (to me at least) much easier to spot than Stable Diffusion output, with it's giant array of custom models, LoRA's, textual embeddings and tricks like HiRes fix and upscale script.
Post reply on HN