There's great articles on how layered uis are a lot easier to use than node based uis. Really excited to see a layered approach to SD. Its definitely time to break out of gradio.
It's all moot though, because as far as I know, there is no proper 2D graphics editing software that uses DAGs and nodes. Everyone just copies Photoshop. Especially Affinity, which is grating, given their recent focus on non-destructive editing. For some reason, node-based UIs ended up being a mainstay of VFX, 3D graphics, and VFX & gamedev support tooling. But general 2D graphics - photo editing, raster and vector creation? Nodes are surprisingly absent.