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A video game where you are an operating system

plbrault.com

31–40 of 126 posts

Re: A video game where you are an operating system

#31
post #29

Earlier quoted context omitted.

I felt that way about PCB routing and layout when I was building electronics.

Might make a good career then.

> Might make a good career then.

Is it, though? As much as the autorouters "known" to not work, I expect that a working one is less than 10 years away. Even for PCIe-level complexity.

Re: A video game where you are an operating system

#32

You know what would be cool? A defragmentation game. It's basically Tetris but in a circular layout, and you get more points the better optimized it is - with frequently used data blocks towards the outer tracks and old/archive file types towards the inner tracks. I always enjoyed watching graphical defragmenters do their magic back in the day and would unironically love to play a defragging game.

Lets up the stakes and use a real drive as part of the sacrifice to the game.

Re: A video game where you are an operating system

#33
post #31
post #29

Earlier quoted context omitted.

Might make a good career then.

> Might make a good career then. Is it, though? As much as the autorouters "known" to not work, I expect that a working one is less than 10 years away. Even for PCIe-level complexity.

The "career" in question could be autorouter developing.

That said, I'd suspect it's similar to CS: autoprogrammers are "known" to not work. If you can understand and articulate the business logic in a concise way, understand and articulate all the components of the system and how they may interfere with each other, understand and articulate the system's nominal and practical input ranges, etc., then sure something might autoprogram the code for you, but it's not the autoprogrammer doing the real work.

Re: A video game where you are an operating system

#34
post #3

Games like these have a strong future. Basically games that innovate beyond what a game engines like Unity or Unreal can offer are, by design, going in a direction that is more likely to succeed than anything we see come out these days... Making super nerdy games that are so far off the field the engines users can't touch you, puts you in a different league; even if your game looks like a dog's breakfast, as long as…

> Basically games that innovate beyond what a game engines like Unity or Unreal can offer are, by design, going in a direction that is more likely to succeed than anything we see come out these days

It depends what you mean by “succeed”. If you mean, “turn a profit”, probably not. Games that are far off the trend supported by engines optimized for what the market is looking for probably will fail more often than games within it.

If you mean, “become a surprise, breakout, hit that changes the direction of gaming”, yes, the extremely low probability of that happening in either case is probably higher for games that are outside of the box.

Better chance of a home run, but also better chance of getting out, and less chance of getting a hit.

Re: A video game where you are an operating system

#35
post #24

I selected easy and still got fed so many processes I cant possibly satisfy them all for more than a minute. What am I doing wrong?

Remove any processes with an hourglass from the queue, and frequently click the I/O Events button to clear out the hourglasses.

I think I was already doing that, yet by the time 4 processes in processor turn green, 10 processes in queue turns red? Also even in the first 10 seconds I was already clicking like mad, wasnt really "easy" mode.

Maybe one of my extensions designed to skip "wait 10 sec to skip this" is messing up the timings of the game?

Re: A video game where you are an operating system

#36
post #11
post #3

Games like these have a strong future. Basically games that innovate beyond what a game engines like Unity or Unreal can offer are, by design, going in a direction that is more likely to succeed than anything we see come out these days... Making super nerdy games that are so far off the field the engines users can't touch you, puts you in a different league; even if your game looks like a dog's breakfast, as long as…

Maybe I'm missing something in your post but I find the same types of games have been popular for many decades now. I'm not sure those are any less likely to succeed, or that "You're the OS!" is more likely to succeed. And I'm pretty sure you can make this game in Unity...

Not only could you make this in Unity, it'd probably be easier than in Pygame by a good margin.

Game tech is basically universal for zero-graphics games like this, it's 100% "business logic". If you have to fight with the UI/display system for even a moment to make a game like this, then you're probably either using a library without enough features (which, ahem...Pygame, yeah...) or you just don't know the system well enough to be efficient.

Re: A video game where you are an operating system

#37
post #31
post #29

Earlier quoted context omitted.

Might make a good career then.

> Might make a good career then. Is it, though? As much as the autorouters "known" to not work, I expect that a working one is less than 10 years away. Even for PCIe-level complexity.

But will the autorouted pcb pass EMC?

Re: A video game where you are an operating system

#38

I like to imagine that, as in Ender's Game, the top-ranked player is unknowingly allocating memory for some critical infrastructure somewhere.

Getting Severance vibes.

Just started watching this, and I have no real idea what's going on :)

Re: A video game where you are an operating system

#39
post #35

Earlier quoted context omitted.

Remove any processes with an hourglass from the queue, and frequently click the I/O Events button to clear out the hourglasses.

I think I was already doing that, yet by the time 4 processes in processor turn green, 10 processes in queue turns red? Also even in the first 10 seconds I was already clicking like mad, wasnt really "easy" mode. Maybe one of my extensions designed to skip "wait 10 sec to skip this" is messing up the timings of the game?

Could be the extension. Though the logic seems to be all in wasm, not sure how the extension would modify it.

Re: A video game where you are an operating system

#40
post #3

Games like these have a strong future. Basically games that innovate beyond what a game engines like Unity or Unreal can offer are, by design, going in a direction that is more likely to succeed than anything we see come out these days... Making super nerdy games that are so far off the field the engines users can't touch you, puts you in a different league; even if your game looks like a dog's breakfast, as long as…

There's no reason this couldn't have been built in Unity or Unreal. You can build literally anything (within the limits of computation) in those engines.
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