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LCD, Please

dukope.itch.io

31–40 of 107 posts

Re: LCD, Please

#31

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

It sounds like you have privacy.resistFingerPrinting enabled, an experimental feature which is disabled by default: https://support.mozilla.org/en-US/kb/firefox-protection-agai...

Yep! Sorry, didn't mean to imply it wouldn't work at all. I'll edit my post if HN still allows me to.

I'll note that apart from a handful of sites where it causes additional checks and occasional breakage (noted them in another comment below), I'm really happy with that setting. I leave it on by default and only have to break out a fingerprinted Firefox profile on rare occasion.

Re: LCD, Please

#32
post #30

Earlier quoted context omitted.

I feel first we need to validate the original premise that there's something wrong with this game in Firefox. I'm running Firefox, with containers enabled, with ublock origins (and as such "somewhat privacy conscious over and above the defaults"), and this works fine for me. There could be any number of things that cause an individual issue, which may or may not be related to Firefox itself :-/

Indeed, I have strict mode enabled, uBlock Origin, containers, and the game works completely fine.

Resist Fingerprinting was enabled. I updated my comment to note that.

BTW, Resist Fingerprinting's main impact (for me) has been to increase triggering of "Click and Hold to prove you are not a bot" on sites relying on fingerprinting as an anti-bot measure (Drupal, Walmart, Kickstarter). On some of those, the developer doesn't even realise that measure can trigger, and it triggers in a background XHR (Kickstarter does this sometimes).

This is still better than some other sites like Lowes and Fedex where the entire site (Lowes) or backend API (Fedex package tracking) simply errors due to an Akamai block without any option to prove yourself. For those, you pretty much just have to use another Firefox profile with fingerprinting allowed (or another website).

.. oh, and none of the stuff above is due to Firefox blocking anything (like in the situation of this game where you have to click in the URL bar on the image icon) it's entirely due to the setting working too well, and making the user suspiciously generic :)

Re: LCD, Please

#33

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

What issues are you seeing? It works fine for me, and I'm pretty sure I have all the fingerprinting protections turned on.

Resist Fingerprinting was enabled. I updated my comment to note that.

Re: LCD, Please

#34
post #25

I've heard that custom LCDs are relatively cheap to order in low volumes. This one has quite a lot of segments, but feels doable. If we can find some premade game-and-watch style cases with buttons and battery compartment.. this could be made into a product or a hobby kit, without too much expertise or upfront cash. Hmmm.

[flagged]

[flagged]

Re: LCD, Please

#35

If anyone has been putting off playing Papers, Please, it is an amazing game and currently on sale for its anniversary for only $1.99: https://www.gog.com/en/game/papers_please https://store.steampowered.com/app/239030/Papers_Please/

Further, Lucas Pope recently released the game for mobile OSes, and did an awesome job porting it over. There's a great blog post at his devblog where he talks about the challenges of taking a game originally developed for mouse/keyboard (mostly mouse) and making it work in the mobile form factor.

Edit: this one: https://dukope.com/devlogs/papers-please/mobile/

Re: LCD, Please

#37

[EDIT] If anyone is wondering why it is rendering poorly in Firefox with Resist Fingerprinting enabled, that's because this page seems to serve the game from a random CDN on a different host. https://v6p9d9t4.ssl.hwcdn.net/html/8469963/index.html in my case. Because the canvas is attempting to read pixels, which can be used for fingerprinting, Firefox is blocking this. But because it is being done in an iframe, there…

It sounds like you have privacy.resistFingerPrinting enabled, an experimental feature which is disabled by default: https://support.mozilla.org/en-US/kb/firefox-protection-agai...

> an experimental feature which is disabled by default

Good luck trying to figure out that is the issue if you don't keep it in mind at all times. (No matter how obvious it seems - hindsight will never not be 20/20.)

Re: LCD, Please

#38
post #17

Lucas Pope's other game, Return of the Obra Dinn, is also excellent https://en.wikipedia.org/wiki/Return_of_the_Obra_Dinn

for some reason i just couldn’t get into it. i love the aesthetic, but i hated the pacing; the game's frequent unskippable walking sequences and menu transitions between puzzle solving felt like a slog. papers please is one of my favorite games of all time, though, and i enjoyed other first person puzzlers like the witness and portal.

I had a similar experience. It's unfortunate since I hear it get praised constantly for being a masterpiece and I am a big fan of puzzle games, but it just would not click for me. I think it's also to do with the nature of the puzzle being kind of abstract (and at times almost subjective since I think multiple answers can potentially be correct for some causes of death). The game tries to handle this with the evidence book that you can refer to, but it's a massive thing that just feels clunky to use due to the sheer size of it.

Re: LCD, Please

#40
post #21
post #15

Earlier quoted context omitted.

I think part of the reason nobody tests for it anymore is just because web standards have largely gotten so good. I don't often test in FireFox these days myself largely in part because it just hasn't been a problem in years. I'm old enough to remember the days when every change I made I had to roll through multiple versions of IE all the way back to 6, and different things would be broken in different versions.

It makes me shudder to remember when we had to include some outlandish workarounds just to make shadows work on IE6, not to mention custom web fonts.

Remember the Line25 "realistic shadows" pack??

(I cringe when I look at some of the emails I had with them back when I was 11, though...)

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