Earlier quoted context omitted.
The Record labels are far , far more litigious than the art community.
They can't litigate a person doing this at home, and never redistributing. I suppose they might try, anyway.
Open-sourcing AudioCraft: Generative AI for audio
31–40 of 335 posts
Re: Open-sourcing AudioCraft: Generative AI for audio
#32Wonder how far off the whole "generate music based on your existing music library" thing is going to be? That'll make musicians happy with big tech as well, just like artists are. *sigh*
Re: Open-sourcing AudioCraft: Generative AI for audio
#33> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".
Re: Open-sourcing AudioCraft: Generative AI for audio
#34> MusicGen, which was trained with Meta-owned and specifically licensed music, generates music from text-based user inputs, while AudioGen, which was trained on public sound effects, generates audio from text-based user inputs. Meta is really clearly trying to differentiate themselves from OpenAI here. Open source + driving home "we don't use data we haven't paid for / don't own".
This is purely a function of everyone remembering the RIAA's decade-long campaign to prevent people from taking the music they had rightfully stolen. As far as I'm aware LLaMA was trained on "publicly available data"[0], not "licensed data". Furthermore, MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator[1]. This is not only…
How do you figure? Have you never just...made stuff to make stuff?
Re: Open-sourcing AudioCraft: Generative AI for audio
#35Is there place where I can check how it works? Like give my input and get output audio?
Re: Open-sourcing AudioCraft: Generative AI for audio
#36The demos are great. Could someone explain what’s in it for Meta open sourcing all these models?
Re: Open-sourcing AudioCraft: Generative AI for audio
#37Re: Open-sourcing AudioCraft: Generative AI for audio
#38The code is MIT, though.
Re: Open-sourcing AudioCraft: Generative AI for audio
#39Earlier quoted context omitted.
This is purely a function of everyone remembering the RIAA's decade-long campaign to prevent people from taking the music they had rightfully stolen. As far as I'm aware LLaMA was trained on "publicly available data"[0], not "licensed data". Furthermore, MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator[1]. This is not only…
> MusicGen's weights are licensed CC-BY-NC, which is effectively a nonlicense as there is no noncommercial use you could make of an art generator How do you figure? Have you never just...made stuff to make stuff?
Re: Open-sourcing AudioCraft: Generative AI for audio
#40Wonder how far off the whole "generate music based on your existing music library" thing is going to be? That'll make musicians happy with big tech as well, just like artists are. *sigh*