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Cool Retro Terminal

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31–40 of 90 posts

Re: Cool Retro Terminal

#31
Wow, that look brings me back. The library in the city I grew up in had monitors like that well into the 90s.

They implemented a library map on them that allowed you to zoom in to see a depiction of an atom, or out to see a depiction of the universe. Really blew my mind as a kid.

Re: Cool Retro Terminal

#32
post #23

2022: https://news.ycombinator.com/item?id=30734137 2018: https://news.ycombinator.com/item?id=17413911 2015: https://news.ycombinator.com/item?id=9093545 2014: https://news.ycombinator.com/item?id=8399461 Someone in 2024 please continue this list

The trend implies the next one be posted in 2026 :)

Re: Cool Retro Terminal

#33
I enjoy using using cool-retro-term from time to time. I don't run it for long but I do run it sometimes for the sake of nostalgia. I usually run it in full screen and increase the font size to approximate 80x24/25 terminals for an immersive experience. To balance practicality with nostalgia, I run a tmux session in cool-retro-term. It helps with conveniently switching back and forth between cool-retro-term and a regular terminal without losing the terminal session.

The terminal effects are configurable. I disable the settings named Burin, Glow Line, and RGB Shift to get a crispy and distraction-free experience. The RGB Shift setting is disabled for most built-in profiles anyway but enabled for some profiles like Vintage and IBM Dos. By the way, the Vintage profile is quite amusing. Many settings are cranked way up in this profile! The text is blurry, and the incessant flickering of the screen creates an unsettling impression that the monitor might break down any moment.

A nice little detail I like about cool-retro-term is the reflection of the screen on the glossy frame of the monitor. If we increase the Screen Curvature setting to 50% or more, we can quite clearly see the reflection of the top line or bottom line of the terminal on the frame.[1]

In case you haven't noticed it, the app is named cool-retro-term and it is abbreviated to CRT. The app icon[2] is also "CRT" written using large letters followed by a large cursor. Guess what else is abbreviated to CRT? Yes, "cathode-ray tube" of the cathode-ray tube computer monitors.

[1] https://susam.github.io/blob/img/cool-retro-term/2023-07-20-...

[2] https://github.com/Swordfish90/cool-retro-term/blob/f157648d...

Re: Cool Retro Terminal

#34
It's been a while since I've checked this program out, so this morning I downloaded it and spent some time taming some of the more extreme effects and fooling around with fonts. Pretty happy with the results! I think I got it looking pretty great[0] in GNU Emacs and Org-mode.

Admittedly the Unicode private use area icon sets look a little bit out of place in a retro terminal, so let's just call it futuristic retro terminal :)

[0]: https://muppetlabs.com/~mikeh/crt_emacs.png

Re: Cool Retro Terminal

#35
post #20

Very cool! Windows Terminal will let you use hlsl files to define post-processing shaders so you could achieve this as a plug-in to windows terminal as well!

Windows Terminal already has something similar built in (not as good as TFA) https://learn.microsoft.com/en-us/windows/terminal/custom-te...

i love how they mention the PxPlus fonts without crediting where they came from

https://int10h.org/oldschool-pc-fonts/

Re: Cool Retro Terminal

#36
post #29

That's how I tried to make my personal website look! I actually asked GPT3 to write the code for me. I'm not a SWE so I'm not sure how well it did, but it works! http://h4x.club

You could add these styles to get closer to the CRT look:

Add these to the body style:

    text-shadow: 1px 1px 6px #8aff00;
    filter: blur(0.3px);
    background-image: repeating-linear-gradient( to bottom, rgb(0 0 0), rgb(0 255 76 / 7%) 3px, rgb(100 100 100 / 23%) 7px );

Also bump the font-size to 18px, it looks a bit better imho.

Re: Cool Retro Terminal

#37
post #18

Note that older software was designed to be run on a screen like this. E.g. game dev artists took advantage of the technology quirks to make their titles look better. Source: https://gamedev.stackexchange.com/questions/167804/did-retro...

wow that example with the beast is impressive, it does look much more 3D on a CRT

Re: Cool Retro Terminal

#38
post #18

Note that older software was designed to be run on a screen like this. E.g. game dev artists took advantage of the technology quirks to make their titles look better. Source: https://gamedev.stackexchange.com/questions/167804/did-retro...

Thanks!!! I saw the screenshot from that answer a few years ago on some blog and then tried to find it again, to no avail. Now I wrote down the URL! ;-)
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