Earlier quoted context omitted.
from TFA: > Until further notice, do not use the official CurseForge launcher, or download anything from CurseForge or the Bukkit plugin repository. While the control server for this malware is currently offline, any download from CurseForge or the Bukkit plugin repository in in the last 2-3 weeks should be treated as potentially malicious. This malware is unlikely to be detected by Windows Defender or similar antima…
Why do they say it's unlikely? Surely defender/av products will soon be able to detect it? Or do they mean right now? Frustrating.
“Fractureiser” malware in popular Minecraft mods and modpacks
31–40 of 106 posts
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#32It seems baffling that we have this massive community making mods with highly insecure raw java code, and somehow nobody thought of figuring out how to sandbox the stuff.
I'm sure people have thought about it, it's just hard, annoying, and asking a lot of mostly unpaid OSS contributors. Many mod developers are high school / college aged. Sandboxing Java code running in process requires ugly and obscure security APIs and restricts you to having to have a common modding API (Forge). Many mods use bytecode patching and would be broken completely.
Granted, this is a large concern for clients.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#33This is highly annoying/intentional timing as Minecraft 1.20 just got released but now it is tainted with fears of viruses and extra steps to mitigate. For a friend who streams minecraft content and relies on the income this is a big setback and extra-risky for them if their account secrets are stolen.
Maybe this is a dumb suggest, but what about using a VM or second computer? I’m not a malware expert by any means, but I am pretty sure VMs are extremely hard for malware to escape when it isn’t expecting it. And VMs take almost no technical skill to set up nowadays.
Either way though, no matter how you sandbox Minecraft, at least your Minecraft account is going to be vulnerable.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#34It seems baffling that we have this massive community making mods with highly insecure raw java code, and somehow nobody thought of figuring out how to sandbox the stuff.
People thought of sandboxing the stuff, but the people thinking of that and the people making the mods aren't the same people and the people making the mods would rather be able to do things outside a single API.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#35This is highly annoying/intentional timing as Minecraft 1.20 just got released but now it is tainted with fears of viruses and extra steps to mitigate. For a friend who streams minecraft content and relies on the income this is a big setback and extra-risky for them if their account secrets are stolen.
Maybe this is a dumb suggest, but what about using a VM or second computer? I’m not a malware expert by any means, but I am pretty sure VMs are extremely hard for malware to escape when it isn’t expecting it. And VMs take almost no technical skill to set up nowadays.
This wouldn't even be a good way to protect yourself, because the useful things are all tied to the game account, which would be inside the VM.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#36It seems baffling that we have this massive community making mods with highly insecure raw java code, and somehow nobody thought of figuring out how to sandbox the stuff.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#37client.jar searches the entire filesystem When HDDs used to be the norm, that would raise an obvious audiovisual signal that something isn't right. Unfortunately with almost everyone using SSDs these days, and the loss of activity indicators[1] on a lot of machines, it would be barely noticeable. [1] I suspect that it's also in the interests of "officially sanctioned" malware to hide its presence.
[0] https://learn.microsoft.com/en-us/sysinternals/downloads/pro...
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#38It seems baffling that we have this massive community making mods with highly insecure raw java code, and somehow nobody thought of figuring out how to sandbox the stuff.
I foresee this being a big problem for the Godot game engine as it gains popularity. There's absolutely no sandboxing or "safe mode" or anything when loading extra resource packs, and any resource or scene file can have an embedded script which executes upon loading.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#39Earlier quoted context omitted.
I foresee this being a big problem for the Godot game engine as it gains popularity. There's absolutely no sandboxing or "safe mode" or anything when loading extra resource packs, and any resource or scene file can have an embedded script which executes upon loading.
This isn't Godot specific at all is it? A very large amount of game modding involves running unrestricted code.
Re: “Fractureiser” malware in popular Minecraft mods and modpacks
#40It seems baffling that we have this massive community making mods with highly insecure raw java code, and somehow nobody thought of figuring out how to sandbox the stuff.
I foresee this being a big problem for the Godot game engine as it gains popularity. There's absolutely no sandboxing or "safe mode" or anything when loading extra resource packs, and any resource or scene file can have an embedded script which executes upon loading.
If so how is it really any different from just regular nodejs packages or Python packages?that’s a risk developers seem to ignore.
Or are your talking about scripts being added for modding purposes like Minecraft? If so that’s a pretty good point, would be nice to have godot implement some sort of sandboxed system you can use. Not sure what the term would be or how that would even work.