curious how typing on a keyboard will work don't recall seeing that on the presentation.. also 2hrs battery, on a flight can you carry those... inconvenient (impractical?)
Apple Vision
31–40 of 582 posts
Re: Apple Vision
#32The idea is simple but profound.
However, for a company that prides itself on "shared" experiences, the VR is for "lonesome" experiences (watching a movie, watching vacation photos, etc) in some cases, but bang on for others (especially at work)
This will spurn the industry, just like the iPhone did, and hopefully, we will have a lot of use cases. To list a few.
1. Watching your family from afar, by linking two VR devices in real time. 2. Incredible engineering and design advances, with the combination of real time sharing, AR and VR merging. 3. A whole new way to experience content. Honestly, the idea of an unlimited screen size is appealing. 4. Incredible potential for gaming.
Re: Apple Vision
#33Unfortunately reads like a massive paid ad.
Re: Apple Vision
#34The real usecase is porn, but they're too tactful to say it.
Re: Apple Vision
#35The author was shown a 10-second clip and is ready to hand over thousands of dollars.
A few paragraphs later he acknowledges that it was just a 10-second clip, but there was also another clip, so a total of 20 seconds - surely enough to write an opinion piece of thousands of words.
The reality-shaping power of Apple's demo maestros is truly admirable.
I'm an XR believer too and I'm very happy that Apple is entering the market with a high-end device that's not for gaming. At the same time, we have to recognize that the history of this form factor is littered with amazing 10-second demos that failed to deliver actual user value, from recent failures like Magic Leap going all the way back to the late 1980s and Jaron Lanier's VPL Research.
Re: Apple Vision
#36I’ve tried out working in VR using oculus and immersed. I’ve really liked the experience but the blurry text was a deal breaker. From the reviews so far, that might not be a problem anymore.
Re: Apple Vision
#37> It really is one of the best product names in Apple history: Vision is a description of a product, it is an aspiration for a use case, and it is a critique on the sort of society we are building, behind Apple’s leadership more than anyone else. I agree that “Vision” is a good product name, but “Vision Pro” just feels intensely pedestrian. Why is it called “Pro?” Is there a non-Pro version?
Re: Apple Vision
#38curious how typing on a keyboard will work don't recall seeing that on the presentation.. also 2hrs battery, on a flight can you carry those... inconvenient (impractical?)
According to MKBHD’s video, you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger. They also mentioned in the keynote you can connect a Bluetooth keyboard and type on that.
This has been used on many other devices and is miserable, it's like using the joystick to type on a game console
Re: Apple Vision
#39This is pretty bad for VR. It will most likely flop because it has no reliable input. So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png Let's see what Valve can do...
I feel like I’ve read this comment verbatim in at least one other thread in the last day or so…am I in the vr simulation already?
Re: Apple Vision
#40Apple has managed to combine AR and VR, by simply re-creating the AR inside the VR. The idea is simple but profound. However, for a company that prides itself on "shared" experiences, the VR is for "lonesome" experiences (watching a movie, watching vacation photos, etc) in some cases, but bang on for others (especially at work) This will spurn the industry, just like the iPhone did, and hopefully, we will have a lot…
The Quest Pro does that, just badly.