Live data from Hacker News

Apple Vision

stratechery.com

31–40 of 582 posts

Re: Apple Vision

#31

curious how typing on a keyboard will work don't recall seeing that on the presentation.. also 2hrs battery, on a flight can you carry those... inconvenient (impractical?)

Most planes have power at the seats though, I don't think it'd be too hard to wear this on a plane.

Re: Apple Vision

#32
Apple has managed to combine AR and VR, by simply re-creating the AR inside the VR.

The idea is simple but profound.

However, for a company that prides itself on "shared" experiences, the VR is for "lonesome" experiences (watching a movie, watching vacation photos, etc) in some cases, but bang on for others (especially at work)

This will spurn the industry, just like the iPhone did, and hopefully, we will have a lot of use cases. To list a few.

1. Watching your family from afar, by linking two VR devices in real time. 2. Incredible engineering and design advances, with the combination of real time sharing, AR and VR merging. 3. A whole new way to experience content. Honestly, the idea of an unlimited screen size is appealing. 4. Incredible potential for gaming.

Re: Apple Vision

#34
All these "relive your memory" videos are incredibly awkward, because of how downright sad it is to strap this on your head during your kid's birthday just to relive it on repeat like Tom Cruise in Minority Report.

The real usecase is porn, but they're too tactful to say it.

Re: Apple Vision

#35
"The company was fairly mum about how it planned to make those cameras and its format more widely available, but I am completely serious when I say that I would pay the NBA thousands of dollars to get a season pass to watch games captured in this way. Yes, that’s a crazy statement to make, but courtside seats cost that much or more, and that 10-second clip was shockingly close to the real thing."

The author was shown a 10-second clip and is ready to hand over thousands of dollars.

A few paragraphs later he acknowledges that it was just a 10-second clip, but there was also another clip, so a total of 20 seconds - surely enough to write an opinion piece of thousands of words.

The reality-shaping power of Apple's demo maestros is truly admirable.

I'm an XR believer too and I'm very happy that Apple is entering the market with a high-end device that's not for gaming. At the same time, we have to recognize that the history of this form factor is littered with amazing 10-second demos that failed to deliver actual user value, from recent failures like Magic Leap going all the way back to the late 1980s and Jaron Lanier's VPL Research.

Re: Apple Vision

#36
I probably won’t buy Apple Vision for a while but will eagerly follow it. Like the author, I’m mainly excited about using this for work/ productivity.

I’ve tried out working in VR using oculus and immersed. I’ve really liked the experience but the blurry text was a deal breaker. From the reviews so far, that might not be a problem anymore.

Re: Apple Vision

#37
post #2

> It really is one of the best product names in Apple history: Vision is a description of a product, it is an aspiration for a use case, and it is a critique on the sort of society we are building, behind Apple’s leadership more than anyone else. I agree that “Vision” is a good product name, but “Vision Pro” just feels intensely pedestrian. Why is it called “Pro?” Is there a non-Pro version?

I forgot that Apple was having an event yesterday, and when I saw “Apple Vision Pro“ in headlines everywhere, my first thought was that they were opening an eyeglass store…

Re: Apple Vision

#38

curious how typing on a keyboard will work don't recall seeing that on the presentation.. also 2hrs battery, on a flight can you carry those... inconvenient (impractical?)

According to MKBHD’s video, you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger. They also mentioned in the keynote you can connect a Bluetooth keyboard and type on that.

> you just look at the key you want on the on-screen keyboard and then click it by touching your thumb and index finger.

This has been used on many other devices and is miserable, it's like using the joystick to type on a game console

Re: Apple Vision

#39
post #29

This is pretty bad for VR. It will most likely flop because it has no reliable input. So far FrankenQuest 2/3 is on top: http://move.rupy.se/file/FrankenQuest.png Let's see what Valve can do...

Videogaming seems like such a small market for Apple to chase individually. They make almost as much revenue on airpods every year as Sony has ever sold in PS5s.

I feel like I’ve read this comment verbatim in at least one other thread in the last day or so…am I in the vr simulation already?

Re: Apple Vision

#40

Apple has managed to combine AR and VR, by simply re-creating the AR inside the VR. The idea is simple but profound. However, for a company that prides itself on "shared" experiences, the VR is for "lonesome" experiences (watching a movie, watching vacation photos, etc) in some cases, but bang on for others (especially at work) This will spurn the industry, just like the iPhone did, and hopefully, we will have a lot…

> Apple has managed to combine AR and VR, by simply re-creating the AR inside the VR. The idea is simple but profound.

The Quest Pro does that, just badly.

Post reply on HN