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Apple reveals Vision Pro, a AR/VR headset unlike any other

arstechnica.com

31–40 of 59 posts

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#31
post #2

I am not aware of the VR space, but reading this article seems like this is truly a giant leap from all existing hardwares? Edit: Maybe I commented too early.

This definitely is a huge leap in hardware resolution wise. Maybe even image quality wise since a lot of that depends on the lens optics. There's things like field of view, edge to edge clarity, god-rays etc that can have a big impact on the experience and are based on the lenses themselves.

The VR space really depends on the content made for the space. Right now you've got two major "marketplaces". One being the Oculus store by Meta and the other being Steam. Other lesser known headsets have their own marketplaces too but the content is filled with crappy demos and just mobile phone quality games.

A big factor in the content quality is the ability for headsets to run standalone or not. Meta seems to be really pushing the standalone aspect where many of their marketplace games need to run on the standalone headset. Being a mobile chip, the performance isn't at all AAA quality. Not only that but a lot of content still is just crappy mobile phone-esque games and VR demos.

Steam on the other hand has many VR games and they're all running on your computer and the video signal is being sent to the headset so it acts as just a display. This gives developers more "power" to work with when creating games and many games on steam VR are really good because of that.

Now the question for this new Apple headset is, can it hook up wired or wireless to my computer (PC please due to game library) and just act as a dumb but beautiful display? If not, can it do that on a mac? If not, what content CAN I consume? Can games be played?

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#32

64 pixels in the size of an iPhone screen pixel is pretty crazy, and feels like they might have made the leap in technology to make the screen "disappear". I have a PSVR2, and the screen is very much not disappearing in my mind on that thing.

It's slightly misleading because the panels are only 1 square inch per eye but will be blown up by the optics to whatever the FOV is for that headset. Since the resolution is 4000 PPI, it's comparable to a 4K monitor filling the width of your FOV.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#33

This seems very promising by being based on already existing experiences (support for iPhone and iPad Apps). Considering all the other features the price of 3499$ doesn't seem to crazy, especially because it can replace all of your monitors, TV and more while also enabling entirely new experiences for basically the same price.

You're forgetting that any number of people can watch one TV. My coworker can also walk in and look at my monitors. For this to replace either, everyone is going to need one. For a family of 4, that will be $14,000 - far more than almost anyone is spending on displays for their home. For work, the situation gets even worse.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#37

This is cool and all but the like "Disney+ support will be available from the start and Apple arcade" made me less excited. Like oooo more locked in crap that will only have the same massive companies serving me things. I mean, I don't expect much different from a large company but still this could be such a cool tech but I'm so tired of just seeing the same names everywhere. It feels similar to ChatGPT plugins. Acce…

> This is cool and all but the like "Disney+ support will be available from the start and Apple arcade" made me less excited.

How can someone supporting a platform make you less excited?

Don't we need applications to make the head set have any value?

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#38
post #24

This seems very promising by being based on already existing experiences (support for iPhone and iPad Apps). Considering all the other features the price of 3499$ doesn't seem to crazy, especially because it can replace all of your monitors, TV and more while also enabling entirely new experiences for basically the same price.

Yeah if they get the form factor down over time this will replace a lot of stuff people own. Like why would I carry a phone…

> Like why would I carry a phone…

Because you can glance down at it without strapping it to your face?

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#39

This seems very promising by being based on already existing experiences (support for iPhone and iPad Apps). Considering all the other features the price of 3499$ doesn't seem to crazy, especially because it can replace all of your monitors, TV and more while also enabling entirely new experiences for basically the same price.

> because it can replace all of your monitors, TV and more

Not without a display input port.

Re: Apple reveals Vision Pro, a AR/VR headset unlike any other

#40

Wonder how much Apple paid for all these ads.

I mean, I don't think most of us commenting here are Apple ads. I think we're all hoping that if Apple is jumping into VR, then finally it'll be good enough for us all to adopt massively, the same way we all have smartphones. That's an exciting prospect, even if we don't necessarily "like" Apple. But at $3500 for one, I think they've blown it. I'll wait for the reviews, and if it really does deliver on all the promis…

I was talking about the posts/linked articles rather than the comments. I counted six in the first 20 posts, and the titles are mostly quite ad-like.

While I was initially interested by the announcement, the size, lack of internal battery and price makes this a hard no for me. Idk what they were thinking - doesn't anyone remember Google Glass? That was half the price and size and nobody wanted it.

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