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Setris – Tetris with Sand Physics

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Re: Setris – Tetris with Sand Physics

#32
post #25

Earlier quoted context omitted.

Have you tried writing a Rubik's cube game? They hire professional law firms to go after you.

Also "Magic 8 Ball" is an invocation that will summon Hasbro's lawyers from the nether realms.

So all the otherwise easy to copy ideas that rely on the brand to make money. Makes sense.

Re: Setris – Tetris with Sand Physics

#33
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Sandblock is a good name.

Re: Setris – Tetris with Sand Physics

#34

Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.

I just have it running on an emulator on my machine, unfortunately.

Re: Setris – Tetris with Sand Physics

#35

Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.

It's not officially supported as I can't test it myself. It should work in theory but as far as I know it nobody got it to run yet.

Re: Setris – Tetris with Sand Physics

#37

Is it just me or does 60MB - compressed - seem a little on the large side for something of this complexity?

Depends how it's backed, how static it is, and so on. The lisp runtime may fit in 20 MB, but not every language's runtime is so compressible. It may be smaller if one used something like C#/.NET where it's reasonable to assume, on windows, that everyone has specific common versions of the runtime laying around. And then there are things like libraries. How dependent on the state of the OS do you want to be? Do you br…

Custom Java runtimes can be generated using jlink [1] which take a fraction of the space needed for a “full” JRE. I have some applications packaged like this and the Windows installer exe, generated using NSIS, is under 15 MB.

[1]: https://docs.oracle.com/en/java/javase/11/tools/jlink.html

Re: Setris – Tetris with Sand Physics

#38
The yellow section in the video dissolved a bit earlier than I anticipated, around 0:23, but I noticed that there are a few missing pixels on the left edge. It could be due to lower resolution or the need for clearer indications. Perhaps improving either the resolution or providing clearer visual cues, such as eliminating shaded edges on the border, could enhance the experience. But sitll, I find this variation of Tetris with sand elements to be quite fascinating and a unique twist on the traditional game. Great job bro!

Re: Setris – Tetris with Sand Physics

#39
post #35

Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.

It's not officially supported as I can't test it myself. It should work in theory but as far as I know it nobody got it to run yet.

`java -XstartOnFirstThread -jar setris-desktop-1.0-SNAPSHOT-jar-with-dependencies.jar`

I had to add the start on first thread flag to prevent errors and start a launch. I do get stuck after `Starting UI Subsystem` gets logged but I havent put any real effort into trying to debug that yet.

Re: Setris – Tetris with Sand Physics

#40
post #33
post #4

This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.

Sandblock is a good name.

I'd suggest 'Bricksand' as it sounds kind of like Quicksand
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