Setris – Tetris with Sand Physics
31–40 of 191 posts
Re: Setris – Tetris with Sand Physics
#32Earlier quoted context omitted.
Have you tried writing a Rubik's cube game? They hire professional law firms to go after you.
Also "Magic 8 Ball" is an invocation that will summon Hasbro's lawyers from the nether realms.
Re: Setris – Tetris with Sand Physics
#33This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.
Re: Setris – Tetris with Sand Physics
#34Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.
Re: Setris – Tetris with Sand Physics
#35Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.
Re: Setris – Tetris with Sand Physics
#36Re: Setris – Tetris with Sand Physics
#37Is it just me or does 60MB - compressed - seem a little on the large side for something of this complexity?
Depends how it's backed, how static it is, and so on. The lisp runtime may fit in 20 MB, but not every language's runtime is so compressible. It may be smaller if one used something like C#/.NET where it's reasonable to assume, on windows, that everyone has specific common versions of the runtime laying around. And then there are things like libraries. How dependent on the state of the OS do you want to be? Do you br…
[1]: https://docs.oracle.com/en/java/javase/11/tools/jlink.html
Re: Setris – Tetris with Sand Physics
#38Re: Setris – Tetris with Sand Physics
#39Any chance of macos support? I tried running the jar, but didn't get very far, the jar seems to include binaries macos binaries for both x86 and arm, but it didn't want to start.
It's not officially supported as I can't test it myself. It should work in theory but as far as I know it nobody got it to run yet.
I had to add the start on first thread flag to prevent errors and start a launch. I do get stuck after `Starting UI Subsystem` gets logged but I havent put any real effort into trying to debug that yet.
Re: Setris – Tetris with Sand Physics
#40This is nutty, I love it. One word of caution, I wouldn't mention the word Tetris anywhere, just use "falling block classic game" or whatever else, as it's one of the most trigger happy IP I know of after Nintendo. That said it's so far detached from the original you might be fine.
Sandblock is a good name.