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Salt Lake 2002 – not enough memory/crashes to desktop after starting error

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Re: Salt Lake 2002 – not enough memory/crashes to desktop after starting error

#31

If I was more skilled with a debugger, I'd try to dig into why one of my favorite childhood games (an arcade WWII dogfighter game) runs just fine on Windows for ARM64, EXCEPT resetting inventory between each level, which makes final bosses much less fun, as part of the game is stacking powerups.

I'm going to take a wild stab at "probably some sort of piracy protection".

Re: Salt Lake 2002 – not enough memory/crashes to desktop after starting error

#32
post #9
post #8

I'm intrigued why MS decided to have GlobalMemoryStatus return a negative number if there is more than 4GB, rather than returning the maximum value.

I was thinking the same. I’m guessing that originally the lack of a bounds check was for efficiency’s sake (save a CPU cycle or two) and they chose not to update it assuming people would use the newer API.

> assuming people would use the newer API

that's a pretty bad assumption for an OS that is notorious for its backwards compatibility.

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