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The Legend of Zelda: Tears of the Kingdom Release

zelda.com

31–40 of 782 posts

Re: The Legend of Zelda: Tears of the Kingdom Release

#31
post #6

I just played it for an hour. It's like a remix Breath of the Wild, which isn't a bad thing considering BotW might be the best game I've ever played. But because of that there's no initial mind blowing experience of learning the mechanics for the first time, understanding how you can go anywhere, climb anything, etc. Hard to replicate an experience like that I suppose. But it still seems like a ton of fun, and I'm su…

I didn't play BotW, would it be ok for me to jump right into this one?

Re: The Legend of Zelda: Tears of the Kingdom Release

#32
post #7

For those of us who have never played a Zelda game...how does this compare to Pokemon, Fallout or Knights of the Old Republic?

Zelda games are generally considered in the action-adventure genre, rather than RPGs (though this is controversial). Unlike the RPGs you mentioned, there are no explicit stats that you can choose to level up. There is no min-maxing of numbers. Progression is your own gameplay skill improvement and items collected that assist either giving abilities you didn't have before, or are stronger than previous items.

Re: The Legend of Zelda: Tears of the Kingdom Release

#33
post #26

I slowly grinded my way through BOTW over the last years, every few months a few steps forward, then getting bored. Left the plateau, tamed a horse and have now the full picture of the princess and a long sleep. Nice, but still little curiousity what happens next. I wish I could feel what everyone else seems to enjoy…

The game is sooooo boring as a casual that’s only playing on commute. It feels like no progress and only grinding. I really wished there was an option to disable grinding/breaking of stuff.

Re: The Legend of Zelda: Tears of the Kingdom Release

#34

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

Nintendo are way too control-freak for this, not to mention fearful of piracy and emulation. They don't want that money.

Also Nintendo's whole philosophy is all about doing more with less. They make money on every device by not putting out overly engineered / performant systems. So they have always been lagging in terms of cutting edge hardware, but they make up for it by focusing on joyful content.

Re: The Legend of Zelda: Tears of the Kingdom Release

#35
post #6

I just played it for an hour. It's like a remix Breath of the Wild, which isn't a bad thing considering BotW might be the best game I've ever played. But because of that there's no initial mind blowing experience of learning the mechanics for the first time, understanding how you can go anywhere, climb anything, etc. Hard to replicate an experience like that I suppose. But it still seems like a ton of fun, and I'm su…

My first mind-blowing moment in BotW was peeking down from from the top of a hill and seeing a deep valley with a river to the east and a ridge with a forest to the west. They blended gorgeously into a single landscape but I understood that each option would be a different adventure. It was like choosing the north or east exit in classical Zelda, except this was totally organic, not instantiated, operating over perfectly continuous space. I was ~30 at the time and had been playing open world games since the early 2000s. It blew my mind regardless.

Having played so many games, and having even worked at Nintendo for a good time, I’ve lost my sense of wonder somewhat and I only expect to have a few more moments like that in the rest of my life. Nintendo is nevertheless possibly one of the few companies still capable of pulling it off.

Re: The Legend of Zelda: Tears of the Kingdom Release

#36
post #31
post #6

I just played it for an hour. It's like a remix Breath of the Wild, which isn't a bad thing considering BotW might be the best game I've ever played. But because of that there's no initial mind blowing experience of learning the mechanics for the first time, understanding how you can go anywhere, climb anything, etc. Hard to replicate an experience like that I suppose. But it still seems like a ton of fun, and I'm su…

I didn't play BotW, would it be ok for me to jump right into this one?

Why would you want to?! If I could go back in time and play BotW again for the first time I would

Re: The Legend of Zelda: Tears of the Kingdom Release

#37

Earlier quoted context omitted.

Nintendo are way too control-freak for this, not to mention fearful of piracy and emulation. They don't want that money.

Like it or not apparently Switch piracy is a thing so this doesn't really change much for their current situation. But it does give people who want to do things the right way an avenue to do so. I kind of think of it like high end CAD software and such that ships a physical dongle in order to use the software--Nintendo can sell hardware to help ensure it's legitimate use of their emulation software.

Yes exactly, this idea that piracy is lost sales has always been rubbish. The people who go out of their way to pirate always will.

Does it work on an M1 Max yet?

Re: The Legend of Zelda: Tears of the Kingdom Release

#38
post #7

For those of us who have never played a Zelda game...how does this compare to Pokemon, Fallout or Knights of the Old Republic?

Haven't played TOTK but its predecessor BOTW is one of the best and most open immersive open world games of all time. All physics mechanisms work with other mechanisms and if you can see something, you can go there/interact with it. The map is also big enough thats its in top 10 largest open world maps and from what I've heard TOTK has more than doubled that in size.

The reviews claim that TOTK has only improved in the immersiveness aspect as well.

The fact that it runs on the switch (and they managed to fit it in 18 GB) is a huge feat.

Re: The Legend of Zelda: Tears of the Kingdom Release

#39
post #5

BOTW was almost perfect, but the weapon breaking system left me so tired of managing it. What a constant distraction! I get that they wanted to encourage experimentation, but they overtuned it, and it became a chore. If TOTK has the same system, I'm returning it.

Same. I finished BOTW, but while I'm slightly curious about TOTK, I really have no appetite to return to the same combat loop, especially due to weapon durability preventing me from just picking a style and sticking with it. Maybe if the Master Sword is easy to get...

The sandbox stuff sounds amazing in a Minecraft/Garry's Mod kinda way, but those never caught me so I hope it brings joy to many others.

Re: The Legend of Zelda: Tears of the Kingdom Release

#40

I was listening to a gaming podcast last week and they were talking about how this release was pirated and available for the last week or so on torrents. That in itself wasn't surprising, but the interesting point they talked about is that the game is much more enjoyable when played on PC with an emulated copy because modern gaming PC hardware is much smoother and higher resolution than the stock Switch. It really ma…

But hasn't this always been the case? Like computers are always more powerful than consoles, but the draw of consoles being a "turns on and just works" system - minus blowing-into-the-cartridge-on-the-original-nes
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