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It's A(door)able

ncase.me

31–40 of 122 posts

Re: It's A(door)able

#34
Just when you are thoroughly resigned to the fact that humanity is just terrible, and that a large asteroid would be just the thing the planet needs, someone comes along and puts something out into the world that is just nice and beautiful.

Well, shit.

And THANK YOU!

Re: It's A(door)able

#38
The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!

Re: It's A(door)able

#39
post #22
post #3

Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.

Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment. Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.

well you gain speed just picking the key underway instead of stopping and going backward

Re: It's A(door)able

#40

The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!

I think you mean the Madness series? Nick Case here was part of the same Newgrounds zeitgeist that originated it, so good catch.
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