It's A(door)able
31–40 of 122 posts
Re: It's A(door)able
#32Re: It's A(door)able
#33Re: It's A(door)able
#34Well, shit.
And THANK YOU!
Re: It's A(door)able
#35Re: It's A(door)able
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#38Re: It's A(door)able
#39Adding the time limit and actually making the clock go faster when a player is (purposefully) going off the rails is a sinister trick to ensure that players get the expected ending message. Clever that the programmer throught of these cases.
Hmmm. I tried about a dozen times before giving up. I thought the game was broken before reading your comment. Nothing in the game visually indicates that going back is worse than going forwards. As the level is symmetrical, the distance is literally the same. A one-way door, or crumbling floor, would have been easy solutions I think.
Re: It's A(door)able
#40The art style reminds me of some classic games/animations from Newgrounds. Forgot what they were called. Pretty violent and heavy on social commentary, so it's a bit of a shock to see that style used in such an opposite way!