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Functional Programming with TypeScript's Type System

desislav.dev

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Re: Functional Programming with TypeScript's Type System

#32

Earlier quoted context omitted.

type ValueOrArray = T | Array >; type FlatMap = (array: Array , fn: (el: In) => ValueOrArray ) => Array ;

This does not work, that's the issue, try to run it.

It seems to work for me, what issue are you seeing?

https://www.typescriptlang.org/play?target=6#code/C4TwDgpgBA...

Re: Functional Programming with TypeScript's Type System

#33
post #14

I don't get TypeScript's type system. It is obviously very powerful and can model very complex type constraints. But then you have stuff like this where it is not checking types as I would expect: interface Foo { bar: string; } const f = {bar: "foobar"} as Readonly ; function someFunc(): Foo { return f; // No error or warning, even with all strict flags enabled }

Yeah, there are some weird stuff in typescript, for instance, this typechecks class Animal {} class Dog extends Animal { woof() {} } class Cat extends Animal { meow() {} } let append_animals = (animals: Animal[], animal: Animal) => animals.push(animal) let dogs = [new Dog()] append_animals(dogs, new Cat()) dogs.map(dog => dog.woof()) Which if you evaluate, you'll obviously get: Uncaught TypeError: dog.woof is not a f…

The problem with your TS code is that it's using covariance on a mutable generic type, which is unsafe and strict type systems would've forbidden that.

To expand: TS treats `Dog[]` as a subtype of `Animal[]` because `Dog` is a subtype of `Animal`... that work if you only read values from the array... but trying to change the array, you run into trouble. Some languages let you declare covariance (reading ) and contravariance explicitly to address this issue. To my limited knowledge of TS, that's not possible in TS (as it tries to keep things simple and compatible with JS, probably).

The answers in this[1] SO question explain these concepts better than I could.

[1] https://stackoverflow.com/questions/27414991/contravariance-...

Re: Functional Programming with TypeScript's Type System

#34
post #21

Earlier quoted context omitted.

Presumably the issue is that a Readonly shouldn't be a subtype of Foo I should note that I haven't yet had the pleasure of using a language that handles const-ness properly, as Readonly should be neither a subtype nor a supertype of T

As an aside, I'm on mobile and tried to visit the TypeScript playground to play around with this, but weirdly, the default code is an implementation of FizzBuzz! There was not an obvious way to clear it to get a blank editor. Even "select all" context menu was hijacked. So I gave up. I'll have to file an issue.

What I do is delete all but a few characters after “code” in the URL, then reload to get an empty playground. It’s annoying but it works.

Re: Functional Programming with TypeScript's Type System

#35
post #14

I don't get TypeScript's type system. It is obviously very powerful and can model very complex type constraints. But then you have stuff like this where it is not checking types as I would expect: interface Foo { bar: string; } const f = {bar: "foobar"} as Readonly ; function someFunc(): Foo { return f; // No error or warning, even with all strict flags enabled }

Yeah, there are some weird stuff in typescript, for instance, this typechecks class Animal {} class Dog extends Animal { woof() {} } class Cat extends Animal { meow() {} } let append_animals = (animals: Animal[], animal: Animal) => animals.push(animal) let dogs = [new Dog()] append_animals(dogs, new Cat()) dogs.map(dog => dog.woof()) Which if you evaluate, you'll obviously get: Uncaught TypeError: dog.woof is not a f…

[dead]

Re: Functional Programming with TypeScript's Type System

#36
post #26

As wonderfully absurd as this is, I learned more about TypeScript’s type system from this post than I have from its documentation. Entirely possible that PEBKAC, but I’ve found TypeScript’s documentation to be on the worse end of the programming language documentation quality spectrum.

It’s good for reference but not for discovery. If I already know the general concept (let’s say Template Literal Types) I can get good info on it, but if I start with a question like ‘Is there a way to make sure this string literal starts with “id_”?’ then I find it very hard to know. Random but this is what I’m finding GPT-4 best at: translating random questions into domain terminology + providing examples.

maybe this is just an issue with me but I've not found any way to search the docs. the only thing Google seems to index is the release notes, and going backwards from the release notes to guess the appropriate section of the docs that will explain that concept is really annoying.

Re: Functional Programming with TypeScript's Type System

#37
post #33

Earlier quoted context omitted.

Yeah, there are some weird stuff in typescript, for instance, this typechecks class Animal {} class Dog extends Animal { woof() {} } class Cat extends Animal { meow() {} } let append_animals = (animals: Animal[], animal: Animal) => animals.push(animal) let dogs = [new Dog()] append_animals(dogs, new Cat()) dogs.map(dog => dog.woof()) Which if you evaluate, you'll obviously get: Uncaught TypeError: dog.woof is not a f…

The problem with your TS code is that it's using covariance on a mutable generic type, which is unsafe and strict type systems would've forbidden that. To expand: TS treats `Dog[]` as a subtype of `Animal[]` because `Dog` is a subtype of `Animal`... that work if you only read values from the array... but trying to change the array, you run into trouble. Some languages let you declare covariance (reading ) and contrav…

Why was the `dogs` array initialized as an `Animal[]` type instead of `Dog[]` type which would forbid the addition of a `Cat` type?

Why would you be able to map a call to `woof` over an `Animal[]` when `Animal` doesn't implement `woof`? I don't understand how the SO link answers these questions.

Re: Functional Programming with TypeScript's Type System

#38
post #24
post #14

I don't get TypeScript's type system. It is obviously very powerful and can model very complex type constraints. But then you have stuff like this where it is not checking types as I would expect: interface Foo { bar: string; } const f = {bar: "foobar"} as Readonly ; function someFunc(): Foo { return f; // No error or warning, even with all strict flags enabled }

Are there other examples of ways TS confounds you? This feels like a "haha, gotcha!" moment. Like Gary Bernhardt's Wat talk, it's one single example that looks extremely silly... but has next to no actual impact on anyone using the language regularly, is like the faintest little quirk. Typescript seems reasonably acceptable. I struggle to think of what I would ask for, what would be significantly massively different…

Don't get me wrong, I am very glad that TS exists and I am using it at least weekly. But there are inconsistencies in the type system that are very surprising to beginners because TS is trying so hard to be good at edge cases.

Re: Functional Programming with TypeScript's Type System

#39
post #26

As wonderfully absurd as this is, I learned more about TypeScript’s type system from this post than I have from its documentation. Entirely possible that PEBKAC, but I’ve found TypeScript’s documentation to be on the worse end of the programming language documentation quality spectrum.

It's not just you. To learn how to express more advanced types (or learn whether they are even possible to express), I've had to Google, read source code, or scan random medium articles and blogs from tech companies. Rarely have I learned anything new from the TS docs.

Re: Functional Programming with TypeScript's Type System

#40
post #33

Earlier quoted context omitted.

The problem with your TS code is that it's using covariance on a mutable generic type, which is unsafe and strict type systems would've forbidden that. To expand: TS treats `Dog[]` as a subtype of `Animal[]` because `Dog` is a subtype of `Animal`... that work if you only read values from the array... but trying to change the array, you run into trouble. Some languages let you declare covariance (reading ) and contrav…

Why was the `dogs` array initialized as an `Animal[]` type instead of `Dog[]` type which would forbid the addition of a `Cat` type? Why would you be able to map a call to `woof` over an `Animal[]` when `Animal` doesn't implement `woof`? I don't understand how the SO link answers these questions.

> Why was the `dogs` array initialized as an `Animal[]` type instead of `Dog[]`

That might be your confusion: it wasn't. Its type is `Dog[]`.

> which would forbid the addition of a `Cat` type?

Why would that be forbidden? The problematic method is `append_animals`, which only cares that both arguments satisfy `Animal`, which both `Dog` and `Cat` do.

> Why would you be able to map a call to `woof` over an `Animal[]` when `Animal` doesn't implement `woof`

Back to your root confusion, since for all intents and purposes, `dogs.map` thinks it's an array of dogs, it doesn't complain.

If `append_animals` was written like this, things would be fine:

    let append_animals = (animals: T[], animal: T) => animals.push(animal)
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