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Why classic gaming names like Atari are still going in on the blockchain

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31–40 of 67 posts

Re: Why classic gaming names like Atari are still going in on the blockchain

#31
post #7

IMHO, it is not making sense to purchase in-game assets without the ownership. It is like paying for ebooks in kindle. But, what you get is actually right to read.

Alas the only way to denote ownership of digital goods is with technology that I benefit from financially.

Re: Why classic gaming names like Atari are still going in on the blockchain

#32
post #8
post #3

Going against the usual knee jerk "crypto bad" reaction, I don't think nft-s are inherently bad in games. All the usual hatepoints (microtransactions, pay to win, developer still controls the use of the nfts, etc) are true or can be true with or without items being nfts. The difference I care about is tradability and transferability, which is inherent to nft-s but not to normal in-game items. For example hearthstone,…

Stuff like this would be interesting but I think could only work if all art assets are then also uploaded to IPFS, game code is made open source so anyone could run/build/modify the game experience without any permission of the original publisher. No game business seem to be really committing to that full picture yet…

If the game is open source, you can add whatever items you want, without any blockchain nonsense.

Re: Why classic gaming names like Atari are still going in on the blockchain

#33

Earlier quoted context omitted.

1. Other gaming platforms could add support to interface with it. 2. It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever. 3. The NFT part of games isn't about fun. The technology behind a game isn't just what makes the game fun. A game needing to be good will always be a problem.

> 1. Other gaming platforms could add support to interface with it. Why would they?

Because they believe it will provide user value. If it doesn't then they won't.

Re: Why classic gaming names like Atari are still going in on the blockchain

#34

I like crypto and I see value in some platforms, but this is just a BS cash grab. There are several issues why this is stupid: 1. You can't transfer the NFTs to different gaming platforms. 2. This is achievable without NFTs. It has been for years. 3. The gaming studios focused on NFTs and blockchain tend to ignore the core of gaming: how fun is the game?

Atari was bought by a con artist, there's no point in talking about Atari at all, it's not a serious company.

Re: Why classic gaming names like Atari are still going in on the blockchain

#35
post #3

Going against the usual knee jerk "crypto bad" reaction, I don't think nft-s are inherently bad in games. All the usual hatepoints (microtransactions, pay to win, developer still controls the use of the nfts, etc) are true or can be true with or without items being nfts. The difference I care about is tradability and transferability, which is inherent to nft-s but not to normal in-game items. For example hearthstone,…

Imagine justifying a second hand card market for DIGITAL GOODS.

I'm sorry, I'm completely tired by this bullshit. If a multiplayer (and competitive) videogame does not have everything unlocked then it's just a scam and time sink.

Re: Why classic gaming names like Atari are still going in on the blockchain

#36

I like crypto and I see value in some platforms, but this is just a BS cash grab. There are several issues why this is stupid: 1. You can't transfer the NFTs to different gaming platforms. 2. This is achievable without NFTs. It has been for years. 3. The gaming studios focused on NFTs and blockchain tend to ignore the core of gaming: how fun is the game?

1. Other gaming platforms could add support to interface with it. 2. It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever. 3. The NFT part of games isn't about fun. The technology behind a game isn't just what makes the game fun. A game needing to be good will always be a problem.

> It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever.

If the game goes away you have a token saying you own something that doesn't do anything any more. This is like totaling a brand new Lamborghini and going "it's fine, I still have the keys in my pocket".

Re: Why classic gaming names like Atari are still going in on the blockchain

#37
post #3

Going against the usual knee jerk "crypto bad" reaction, I don't think nft-s are inherently bad in games. All the usual hatepoints (microtransactions, pay to win, developer still controls the use of the nfts, etc) are true or can be true with or without items being nfts. The difference I care about is tradability and transferability, which is inherent to nft-s but not to normal in-game items. For example hearthstone,…

> are true or can be true with or without items being nfts

Yeah this is kind of the point - the NFTs aren't adding any value.

Re: Why classic gaming names like Atari are still going in on the blockchain

#38

I like crypto and I see value in some platforms, but this is just a BS cash grab. There are several issues why this is stupid: 1. You can't transfer the NFTs to different gaming platforms. 2. This is achievable without NFTs. It has been for years. 3. The gaming studios focused on NFTs and blockchain tend to ignore the core of gaming: how fun is the game?

1. Other gaming platforms could add support to interface with it. 2. It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever. 3. The NFT part of games isn't about fun. The technology behind a game isn't just what makes the game fun. A game needing to be good will always be a problem.

1. Why should they? The selling point of supporting NFTs is selling NFTs. Also the "NFT support" shown in the article literally involves the company producing its own art assets based on the NFTs. Even if the sprites could be broken down to the same generic pieces as the randomly generated NFTs this would mean repeating the effort for every NFT collection. The motivation to do this for apes is clear (if you want to rope in the crypto crowd, apes are a good starting point) but you have to justify this level of effort for every single collection, plus every non-generic individual NFT.

2. The €10 I had left on my DVD rental place's customer card will also last forever but much like NFTs tied to the latest vaporware web3 game it's not worth anything because nobody else sees any value in it now that the rental place is gone.

3. The NFT part of games isn't about the game then. It's not contributing anything to the enjoyment of the game. It's just facilitating conspicious consumption to demonstrate real-life financial status in the game. Much like micro transactions, this is making the game less enjoyable just to milk some players (rarely those actually wealthy, more often those with worse impulse control or using other people's money, e.g. kids and addicts) for more cash.

Re: Why classic gaming names like Atari are still going in on the blockchain

#39
post #7

IMHO, it is not making sense to purchase in-game assets without the ownership. It is like paying for ebooks in kindle. But, what you get is actually right to read.

That’s absurd. It’s inside a video game. It’s all make-believe and inherently non-transferable, unlike an ebook. What would any afforded “ownership” actually mean in practical terms?

It’s yet another non-working solution in search of a problem.

Those invested in crypto are intentionally ignoring the fact that existence of some bits on some blockchain doesn’t mean EA or Blizzard have to honor any of this. And game items aren’t magically transferable between games because something something blockchain.

Re: Why classic gaming names like Atari are still going in on the blockchain

#40

Earlier quoted context omitted.

1. Other gaming platforms could add support to interface with it. 2. It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever. 3. The NFT part of games isn't about fun. The technology behind a game isn't just what makes the game fun. A game needing to be good will always be a problem.

> It's not the same. With these you actually own the NFT and won't lose it if game itself goes away and they stop supporting it. These virtual items will last forever. If the game goes away you have a token saying you own something that doesn't do anything any more. This is like totaling a brand new Lamborghini and going "it's fine, I still have the keys in my pocket".

Even if the game doesn't exist that doesn't mean the value of all items drops to 0. Someone could come along later and setup a private server that lets you import all the items you had from the original game. Someone could also develop an application where you can view these items which you may have sentimental value for.
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