Pretty amazing that you can achieve such a throughput in a Golang userspace program. I wonder if other UDP based protocols like QUIC can attain those numbers as well.
Surpassing 10Gb/S over Tailscale
31–40 of 84 posts
Re: Surpassing 10Gb/S over Tailscale
#32I’ve really wanted to try tailscale. I fear I’ll like it, and I don’t want another company to have a monopoly on simple things so everyone forgets how to do them.
Had similar feelings and did like it more then I thought I could. My escape hatch from the monopoly is headscale[0] which I can self host. [0] https://github.com/juanfont/headscale
Re: Surpassing 10Gb/S over Tailscale
#33Earlier quoted context omitted.
Setting up a few p2p wg VPNs is manageable. However, when you have 10 nodes and need to add one more node, you now need to update all other nodes so they can speak p2p. Management with scale is the struggle.
If you have 10 nodes, you should already be automating with ansible/chef/puppet/whatever, at which point adding another link config is easy.
Furthermore you could extend this argument almost every other cloud service with a primary feature of "convenience" and/or "management". Just build everything yourself.
Re: Surpassing 10Gb/S over Tailscale
#34Re: Surpassing 10Gb/S over Tailscale
#35Pretty amazing that you can achieve such a throughput in a Golang userspace program. I wonder if other UDP based protocols like QUIC can attain those numbers as well.
in fact, i have a standing bet with some of my rustacean friends that they can't show me a typical HTTP service in rust, which has performance numbers (rps, latency, throughput) that i can't meet or beat in go
of course lots of caveats there, what does normal-ish mean, well probably most of the work is gonna be i/o bound, it should run on normal server-class hardware, et cetera et cetera
but nothing yet
Re: Surpassing 10Gb/S over Tailscale
#36Pretty amazing that you can achieve such a throughput in a Golang userspace program. I wonder if other UDP based protocols like QUIC can attain those numbers as well.
go is pretty fast in fact, i have a standing bet with some of my rustacean friends that they can't show me a typical HTTP service in rust, which has performance numbers (rps, latency, throughput) that i can't meet or beat in go of course lots of caveats there, what does normal-ish mean, well probably most of the work is gonna be i/o bound, it should run on normal server-class hardware, et cetera et cetera but nothing…
https://www.techempower.com/benchmarks/#section=data-r21&tes...
Re: Surpassing 10Gb/S over Tailscale
#37Pretty amazing that you can achieve such a throughput in a Golang userspace program. I wonder if other UDP based protocols like QUIC can attain those numbers as well.
go is pretty fast in fact, i have a standing bet with some of my rustacean friends that they can't show me a typical HTTP service in rust, which has performance numbers (rps, latency, throughput) that i can't meet or beat in go of course lots of caveats there, what does normal-ish mean, well probably most of the work is gonna be i/o bound, it should run on normal server-class hardware, et cetera et cetera but nothing…
Re: Surpassing 10Gb/S over Tailscale
#38Earlier quoted context omitted.
go is pretty fast in fact, i have a standing bet with some of my rustacean friends that they can't show me a typical HTTP service in rust, which has performance numbers (rps, latency, throughput) that i can't meet or beat in go of course lots of caveats there, what does normal-ish mean, well probably most of the work is gonna be i/o bound, it should run on normal server-class hardware, et cetera et cetera but nothing…
Caddy (a web server written in Go) is like two times slower than Nginx on many benchmarks.
Re: Surpassing 10Gb/S over Tailscale
#39The missing feature from Tailscale for me is the ability to host a Tailscale only DNS zone. They have Magic DNS, but that only works for individual Tailscale nodes. I want multiple DNA records pointing to a single Tailscale node. Would be even better if I could use my own domain (subdomain even better) instead of their long `foo-bar.ts.net` domain. Currently need to do this manually, but seems overly redundant since…
Step 2: set up a Technitium container in host networking mode
Step 3: configure Technitium with a stub zone pointing your ts.net name at 100.100.100.100
Step 4: set up a zone for whatever.tld
Step 5: set up a DNAME record for ts.whatever.tld pointing at your ts.net domain
Result: querying this new DNS server with machine.ts.whatever.tld resolves to machine.blah-foo.ts.net resolves to that machine's 100.64.0.0 address.
Re: Surpassing 10Gb/S over Tailscale
#40Pretty amazing that you can achieve such a throughput in a Golang userspace program. I wonder if other UDP based protocols like QUIC can attain those numbers as well.
go is pretty fast in fact, i have a standing bet with some of my rustacean friends that they can't show me a typical HTTP service in rust, which has performance numbers (rps, latency, throughput) that i can't meet or beat in go of course lots of caveats there, what does normal-ish mean, well probably most of the work is gonna be i/o bound, it should run on normal server-class hardware, et cetera et cetera but nothing…
I'd bet that very good Go and Rust programmers could probably converge to almost identical performance.
What I wouldn't be on is that Go could equal Rust in the area of small memory footprint or on small devices.