There's just not enough uniformity of content. There are museum collections and specialist websites, but there's no "WikiSimulate" that aims to be a universal compendium of different objects and their functions. The deepest modeling resources are behind paywalls because it simply isn't practical to gamify every object in the world for free. For example, I can purchase World of Guns or Car Mechanic Simulator, but I do…
> There's just not enough uniformity of content. There's much more uniformity than there used to be. Creation tools now import and export glTF. That's a neutral format and is becoming the industry standard. Until recently, people were trying to move content around in proprietary formats such as .obj and .fbx. There's NVidia Omniverse, which is a way to link together multiple tools on the same model in real time. Port…
Why computer modeling should become a popular hobby (1996)
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Re: Why computer modeling should become a popular hobby (1996)
#32Earlier quoted context omitted.
> There's just not enough uniformity of content. There's much more uniformity than there used to be. Creation tools now import and export glTF. That's a neutral format and is becoming the industry standard. Until recently, people were trying to move content around in proprietary formats such as .obj and .fbx. There's NVidia Omniverse, which is a way to link together multiple tools on the same model in real time. Port…
Frankly I'm surprised there hasn't been a 3D scanning revolution the same way there's been a 3D printing revolution.
Re: Why computer modeling should become a popular hobby (1996)
#33Earlier quoted context omitted.
Frankly I'm surprised there hasn't been a 3D scanning revolution the same way there's been a 3D printing revolution.
It's not that useful, except for artworks. The copy has less precision than the scan, which has less precision than the original object, which has less precision than its design. If you scan an auto part, you're unlikely to get a usable duplicate auto part.