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Mario Kart Tour Triggers You into Gambling Your Money

growth.design

31–40 of 247 posts

Re: Mario Kart Tour Triggers You into Gambling Your Money

#32

Something about how this article was animated out hurt my brain to look at. It had a lot on page telling me about how much there was too much information on the screen of the phone which was nested inside the page. And then every arrow press would move around the dialog boxes (some of which jiggled to fight for my attention extra hard) and update the little avatar. The content was interesting but it felt kind of iron…

It's pretty well executed on desktop. Maybe revisit it, if you're interested in the visuals or want to learn about how that Mario Kart title drains your wallet.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#33
post #21

Earlier quoted context omitted.

How is that comparable? iPhones, cars, clothes and much more are available in more than one color as well. If anything, the different color editions made trading among friends more interesting. I don't know anyone that actually bought both color editions of the same generation game.

> How is that comparable? iPhones, cars, clothes and much more are available in more than one color as well. The iPhone, the car, the clothing, etc., are all functionally identical and frequently, but not always, cost the same amount. Pokemon is different in that the two versions of each game contain all the creatures, but artificially exclude some from being caught in each title, which is absolutely a dark pattern.…

> Pokemon is different in that the two versions of each game contain all the creatures, but artificially exclude some from being caught in each title, which is absolutely a dark pattern.

This is to get you to trade with your friends! The same thing is true for the three starter Pokémon – the only way to log all three is to trade with other players.

How would you even trade with yourself?

Re: Mario Kart Tour Triggers You into Gambling Your Money

#34

First, that was an amazing breakdown of what's happening. If you enjoyed reading that you might like Folding Ideas breakdown of Fortnite - https://www.youtube.com/watch?v=dPHPNgIihR0 Second, I've personally become very wary of any mobile app that introduces multiple currency types. There's gold, and rubies, and power balls, and stardust! At some point pretty early on I decide it's not worth it to figure out how much…

Mobile games in general are garbage. Considering the number of games, you could just emulate console games for the rest of your life and in doing so only play games that were built as games, not exploitation machines.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#35
Great breakdown, enjoyable read. I think it highlights why more and more tech firms are hiring employees with psychology and economics backrounds. The attention economy combined with the ever-growing presence of a razor and blades style market with in-game purchases in pay-to-win games is insane. I understand it from a profitability perspective. In addition it allows for more enduring cashflows.

From a less direct perspective I remember vividly when my mom would be shook at the idea of a $30 Pokemon game for the DS. Now we pay $60 for a game and expected to pay up to $60 in DLC's not including ingame currency purchases. Oh how times have changed.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#36
post #4

Pay to win on mobile?? This is revolutionary!!! /s

It’s more disappointing because I think people thought Nintendo was holding out on this kind of thing on principle. You had all the EA’s and Activisions of the world trying to replicate the economics of mobile casino apps in their AAA titles, but Nintendo was over in the corner still taking your $60 one time for a finished and complete game. Now its pretty clear that they are happy to sell their AAA brand titles to t…

Although it’s not their usual style of game design, this is not new even for Nintendo. The first blatant instance I can recall is Pokémon Picross (2015) on the 3DS, which was free to download, but unlike normal Picross, limited how many blocks you could fill in per day—of course, you could pay real money to get more. It was really a shocking cashgrab considering how high‐quality Nintendo’s previous Picross games were.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#37

I (sadly) don't play any mobile games for this reason. _Every_ game seems to revolve around engineering you to buy to speed up progress. It's just one step worse (maybe two) than everything being a subscription. I prefer buying games(/software) once and being left to enjoy the game.

When browsing a listing in the App Store, I always used to jump immediately to the in-app purchases section and pattern-match for two things: “1 month, 3 months, 1 year…” in the case of apps, or “10 gems, 50 gems, 150 gems…” in the case of games. Either would be an instant disqualification.

I say “used to” as I gave up browsing the App Store.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#38
post #30

Earlier quoted context omitted.

That's just Nintendo. Old games from other companies are still cheap, especially on platforms other than the Switch. PC in particular. Nintendo's store also runs less-frequent and worse sales than others. Other stores, a two-year-old game might still be $50 full price, but it'll go on sale half-off multiple times per year. Not so much on Nintendo's store. Doubly so for first-party stuff. 20% off is a steep and rare s…

Well Nintendo also doesn't do microtransactions or DLCs. I'm sure if they did that they could afford more sales. I'm wondering if not having microtransactions is just not profitable anymore.

Nintendo has high‐profile DLC coming out this year for both Pokémon and Mario Kart.

Re: Mario Kart Tour Triggers You into Gambling Your Money

#39
post #35

Great breakdown, enjoyable read. I think it highlights why more and more tech firms are hiring employees with psychology and economics backrounds. The attention economy combined with the ever-growing presence of a razor and blades style market with in-game purchases in pay-to-win games is insane. I understand it from a profitability perspective. In addition it allows for more enduring cashflows. From a less direct pe…

I think DLC is a matter of inflation. publishers don't want to raise sticker prices, but their input costs are actually increasing, so they need to increase prices directly somehow.

Also, expansion packs for AAA games have always been a thing, and it's always felt kind of painful to buy them.

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