I'm on Mac OS X Lion and Firefox. I lost my cursor after I loaded this page. So now, when Firefox (any firefox window) is active my cursor disappears. It returns when I make some other app active. This sometimes happens on Chrome and Flickr, so I wonder if there is some HTML5 thing that is buggy for FF and Chrome? Any one else with this issue?
Command and Conquer – Programming an RTS game in HTML5 and Javascript
31–40 of 65 posts
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#32I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…
I can see EA getting up in arms over a game like this since they are still selling Command & Conquer Games (Tiberian Dawn was part of Command & Conquer: The First Decade which came out a few years ago), but what about for other games that aren't being sold? The author here is giving proper attribution and isn't making any money off of it, as far as I understand. What about remaking games from companies that don't exi…
In short, the Command and Conquer trademark is still in use, so EA are legally required to sue you.
The copyright on the art work is fully covered or for the next 50 years (or maybe more).
It doesn't matter if the company doesn't exist anymore (their assets, incl. IP) belong to someone. It doesn't matter if a copyrighted content is not being commerical exploited anymore, it's still copyright.
If this sounds outragous to you, talk to your politicans, read Free Culture by Lessig, talk to a Pirate Party.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#33I would advise you to stop working on this project immediately, and instead focus your efforts on creating a game with original game content. EA owns the trademarks and copyright to the material. You'll be much better off by starting your own project, instead of cloning a commercial product. Yes, the source code of command and conquer might have been released by EA, but EA still owns the trademaks. (speaking as someo…
I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules: http://www.battle-board.com/minisl/ If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#34Earlier quoted context omitted.
Or Herzog Zwei or perhaps earlier games (Ancient Art of War anyone?). (sadly I guess this discussion somehow has to come up every time someone mentions the word RTS.)
How about Command HQ and Dan Bunton's games http://en.wikipedia.org/wiki/Command_HQ . I'm pretty sure Ancient Art of War predates that though. I'm showing my age.
The Ancient Art of War was an awesome game. I started working on a clone for iOS, but I got lazy. <:)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#35Earlier quoted context omitted.
I'm in a similar boat.. I'm trying to recreate Squad Leader by Avalon Hill in a browser. I think Hasbro might own the trademark, but I don't think copyright applies to game rules: http://www.battle-board.com/minisl/ If they send a cease and desist I guess I'll just take it offline. I don't think there are any damages in my case, but I'd still hate to be sued!
Probably not game rules, but be careful with logos (of the game and of game pieces).
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#36C&C is not the "grandaddy" of RTS. Dune 2 is.
Still it is EPIC especially in HTML5. Quite impressed how far you can go with HTML5 and javascript :)
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#37ea is making the same thing. http://www.ea.com/tiberium-alliances Command and Conquer Tiberium Alliances brings the battle to your browser in this epic strategy MMO. Compete or ally with your friends in a worldwide war for precious resources. Based in the Command and Conquer Tiberium story world, C&C Tiberium Alliances allows players to experience C&C in a brand new way. Using HTML 5 technology, players are able to a…
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#38Earlier quoted context omitted.
It doesn't matter if its a dupe of something everyone missed before and people up vote it this time. So much stuff gets submitted now that links are only on the first page of the new list for a few minutes and can easily be missed. This time its hit at the right time and there could be a good discussion about it.
I agree with your argument, but why is he being down voted? All he did was to point out that this article has been published before. Maybe there are some interesting comments in the "dupe" thread? (in this case no, but you get the point) I'm still new to HN and I find the up/down vote behaviour rather peculiar from time to time. This is such a time.
Providing a bit more context in your post would have probably helped.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#39Very interesting. These games in the browser will change the world for gamers.
I'll be impressed when we get a full 3D FPS/RTS with full shader effects.
Re: Command and Conquer – Programming an RTS game in HTML5 and Javascript
#40C&C is not the "grandaddy" of RTS. Dune 2 is.
I remember having to move one unit at a time. That alone required some skill!! =)