- https://github.com/transitive-bullshit/nextjs-notion-starter...
Creating Isometric RPG Game Backgrounds
31–40 of 53 posts
Re: Creating Isometric RPG Game Backgrounds
#32This example perfectly encapsulates the state of generative AI art. You can click a few buttons and instantly get artwork that is indistinguishable from stuff made by professional artists for top-quality games. Amazing! The downside is, your game is indistinguishable from every other game. Close your eyes and pick out anything in the isometric sci-fi/cyberpunk genre from Steam and the result will look exactly like th…
The prototyping power and getting a general feel for how you'd like your design to be is only going to get stronger, utilizing these tools as a solo dev is going to be (and already is) such a gamechanger.
People like OP are also putting in the extra work that I'd argue is significantly more than just pressing some buttons and getting some results, though I do concede the next era of low effort asset-flip style of games is going to flood the market soon enough.
Re: Creating Isometric RPG Game Backgrounds
#33This example perfectly encapsulates the state of generative AI art. You can click a few buttons and instantly get artwork that is indistinguishable from stuff made by professional artists for top-quality games. Amazing! The downside is, your game is indistinguishable from every other game. Close your eyes and pick out anything in the isometric sci-fi/cyberpunk genre from Steam and the result will look exactly like th…
> that is indistinguishable from stuff made by professional artists Er - no, absolutely not. The moment I found myself in front of the screenshots I immediately noticed the very heavy patterns of NN-based generated graphic. Chiefly the distinctively smudged shapes - like 3D Google Maps as opposed to their earlier photographic aerial view.
Re: Creating Isometric RPG Game Backgrounds
#34Earlier quoted context omitted.
Like I said, you can get an entire game world (maps, artwork, backgrounds, character sprites, weapons, vehicles, animation, sound effects, music) by clicking a few buttons in the Unity asset library. The barrier to entry for making a generic cookie-cutter game that a thousand people have made before is already nonexistent.
> Heck you can probably import it directly from Unity's asset store without even bothering with Stable Diffusion. Try actually doing this though and it'll look like an absolute mess. You'll end up without any sort of cohesive art style and you'll have random variations in quality level. The thing about this AI generated stuff is that what it lacks in 'peak talent' it more than makes up for it in being able to actuall…
Oh look: exactly the result with AI tools.
Did you miss the point where the author went through multiple variations, had to construct intricate prompts and do quite a lot of manual work for the end result to be half-decent?
Re: Creating Isometric RPG Game Backgrounds
#35I've proof of concept-ed the same workflow and it just doesn't hold up in practice. Even so, there are some benefits that truly do help a solo dev. It's actually easier to de-bake yourself than use SD-derived assets. What I mean is that img2depth is severely lacking at the moment. The geometry it produces it unsuitable for compositing with other game assets. You'll notice compositing was avoided in the demo. As such…
If you're creating the normal maps yourself, perhaps you would benefit from generating the image from that using https://github.com/lllyasviel/ControlNet#controlnet-with-nor...
Re: Creating Isometric RPG Game Backgrounds
#36This example perfectly encapsulates the state of generative AI art. You can click a few buttons and instantly get artwork that is indistinguishable from stuff made by professional artists for top-quality games. Amazing! The downside is, your game is indistinguishable from every other game. Close your eyes and pick out anything in the isometric sci-fi/cyberpunk genre from Steam and the result will look exactly like th…
Re: Creating Isometric RPG Game Backgrounds
#37This example perfectly encapsulates the state of generative AI art. You can click a few buttons and instantly get artwork that is indistinguishable from stuff made by professional artists for top-quality games. Amazing! The downside is, your game is indistinguishable from every other game. Close your eyes and pick out anything in the isometric sci-fi/cyberpunk genre from Steam and the result will look exactly like th…
> that is indistinguishable from stuff made by professional artists Er - no, absolutely not. The moment I found myself in front of the screenshots I immediately noticed the very heavy patterns of NN-based generated graphic. Chiefly the distinctively smudged shapes - like 3D Google Maps as opposed to their earlier photographic aerial view.
Re: Creating Isometric RPG Game Backgrounds
#38Generating is correct.
Re: Creating Isometric RPG Game Backgrounds
#39I've proof of concept-ed the same workflow and it just doesn't hold up in practice. Even so, there are some benefits that truly do help a solo dev. It's actually easier to de-bake yourself than use SD-derived assets. What I mean is that img2depth is severely lacking at the moment. The geometry it produces it unsuitable for compositing with other game assets. You'll notice compositing was avoided in the demo. As such…
[1] https://twitter.com/herval/status/1631113661207945217/photo/...