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Turrican 2 AGA

sonicslothgames.itch.io

31–37 of 37 posts

Re: Turrican 2 AGA

#31
post #11
post #7

I played the DOS version but it only had 2 levels. Is there a DOS version with more?

there's a full dos game, but the Amiga version is 100x times better. Don't waste your time with the bad ports.

If it was that bad, why was it ported back to the Amiga in this project?

Re: Turrican 2 AGA

#32

I remember playing Turrican 2 on the Amiga and being rather upset that it was just impossible to replicate on the PC which was what I considered "home" at the time. Then, at a demo party in Aars in Denmark, I was walking around and I spotted some guy who must have been developing this exact piece of software because I saw what was definitely Turrican 2 running on what certainly looked like a PC (they were quite easy…

Heh. The Party 3 in the organizer room iirc.? if so, belated hi! I am not sure if Arjan Brussee was around too (Jazz Jackrabbit), he had a game engine similar to ours and his first game looked a bit like Turrican too if I recall correctly (you might have seen his engine).

Re: Turrican 2 AGA

#33
post #32

I remember playing Turrican 2 on the Amiga and being rather upset that it was just impossible to replicate on the PC which was what I considered "home" at the time. Then, at a demo party in Aars in Denmark, I was walking around and I spotted some guy who must have been developing this exact piece of software because I saw what was definitely Turrican 2 running on what certainly looked like a PC (they were quite easy…

Heh. The Party 3 in the organizer room iirc.? if so, belated hi! I am not sure if Arjan Brussee was around too (Jazz Jackrabbit), he had a game engine similar to ours and his first game looked a bit like Turrican too if I recall correctly (you might have seen his engine).

It's an honor, sir!

Re: Turrican 2 AGA

#34
post #11

Earlier quoted context omitted.

there's a full dos game, but the Amiga version is 100x times better. Don't waste your time with the bad ports.

If it was that bad, why was it ported back to the Amiga in this project?

The PC version had higher resolution and more colors, so it made better source material to rewrite for AGA graphics. Everything from the old Amiga version that was lost in the PC port was re-added in this version, so it's more half-and-half.

https://www.youtube.com/watch?v=Y9osSrCFWL8

Also, it's not actually a port, but a rewrite: "I rewrote the code from scratch attempting to recreate the original as close as possible just by playing the original (and by watching longplay videos). I didn't have any access to the original source code."

https://itch.io/t/2565630/how-did-you-do-this

Re: Turrican 2 AGA

#35
post #20

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

Was this game on the Amiga?

No it would have been on a 486.

Re: Turrican 2 AGA

#36

This is beautiful! So I've been trying for the longest time to figure out the name of this game my older brother used to play. The game mechanics are similar to Turrican, kind of, 2D, left to right or bottom to top. It's not futuristic, I think there were jungle themes, maybe the hero used a whip or a hook but not sure. There might have been lots of blood. I keep thinking the name is "Heretic" but that's a different…

My guess would be Realms of Chaos.

Re: Turrican 2 AGA

#37

This is a rewrite from scratch of the Turrican 2 PC-DOS version for AGA Amigas. 24bit/256 colours, original music/sounds. All levels plus various things that were missing in the DOS version have been reinstated (missing parallax, animations, waterfall effects, etc.)

Holy shit! FT(link in the)A: >SonicSloth, developer: I rewrote the code from scratch attempting to recreate the original as close as possible just by playing the original (and by watching longplay videos). I didn't have any access to the original source code. [0] [0] https://itch.io/t/2565630/how-did-you-do-this

Thats absolutly mind blowing!!
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