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History of Video Games (1940's – 2010's) – list of firsts

ultimatehistoryvideogames.jimdofree.com

31–40 of 73 posts

Re: History of Video Games (1940's – 2010's) – list of firsts

#31
post #5

I feel like there's some notable omissions like: - Online multiplayer - MMO - VR / AR with headtracking - Generated Worlds

It's a very US centric list, omiting a lot of UK games that were the first their field.

Such as Ant Attack - may be the first isometric game for personal computers.

Chess in 1K for the ZX81

The Hobbit - first to accept sentences for the game parser.

etc.

Re: History of Video Games (1940's – 2010's) – list of firsts

#32
post #29

Earlier quoted context omitted.

Oh my. Is it possible to upload the full resolution anywhere?

I couldn't find a site that'd let me upload it in full res, but I've put it on Imgur cut into four pieces. You can just stitch them back together to get the whole thing at full res. Unfortunately Imgur's also re-encoding the image at a lower JPEG quality. Anyone know a good free large + high res image host that doesn't need an account? Original is 9880x6966, 35MB. Sorry about the minor glitches in the scan - the orig…

https://catbox.moe is pretty good, up to 200 mb uploads. It should be able to handle the original no problem.

Re: History of Video Games (1940's – 2010's) – list of firsts

#33
post #9
post #8

The Space Wars (1977) gameplay video is me playing my old arcade game with my son. The video is copied from my YouTube channel -- maybe this guy should attribute the source of his gameplay clips... I sold the game years ago as it is rather large. I also worked with a few ex-Cinematronics engineers back in the day. They claimed it was a "hack shop" but a lot of fun at times.

Take one for the team. He is storing and trying to preserve this info, which is valuable by itself.

Giving sources helps with the preservation: readers can follow-up to find out more

Re: History of Video Games (1940's – 2010's) – list of firsts

#34
Hmm, I have the feeling this game [0], was a "First real time 3D adventure game", before Blade Runner?

Yeah, seems to be, according to Wikipedia Atlantis was from March 1997, Blade runner from November that year. I played both, liked Atlantis more, sucked me in for a summer, a very new experience at that time (didn't really realize it at that time). I was translated to dutch with some "famous" Dutch voice actors. Really well done.

[0]: https://en.wikipedia.org/wiki/Atlantis:_The_Lost_Tales

Re: History of Video Games (1940's – 2010's) – list of firsts

#35
post #14

I have a great supplement to this. Back in 2000 I had a subscription to the UK PC Gamer magazine and they did a huge "Complete History Of Games" poster, with connections between everything that influenced everything else. Imgur won't let me upload my scan of it in full resolution, but here's a lower res and still readable version of my scan: https://i.imgur.com/eZPLvMR.jpg

Oh my. Is it possible to upload the full resolution anywhere?

Dropbox or Google Drive or similar surely.

Re: History of Video Games (1940's – 2010's) – list of firsts

#36

This is interesting but the site is missing many important game technologies and incorrectly attributing some. The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person…

> first true 3D environments in first-person shooter

Descent had this before Quake, and I think even Ultima Underworld was "true 3d" (edit: but wasn't a shooter).

Re: History of Video Games (1940's – 2010's) – list of firsts

#37

This is interesting but the site is missing many important game technologies and incorrectly attributing some. The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person…

>The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998.

I couldn't find a reference for this, and my recollection is that Unreal had amazing (for the time) detail textures when you got close to an object, but they were very repetitive.

Re: History of Video Games (1940's – 2010's) – list of firsts

#38
post #20

I’m sure Cunningham’s Law will deliver some improvements to this list as people trawl their youth for innovations. But one thing I think is equally interesting is the list of _lasts_ in video games. For example I’m pretty sure Frontier: Elite II was the last commercial game written by a single person, in assembly language, released on a single floppy disk. And it’s been nearly 15 years now since a single game was rel…

Usually Firsts lists contain influential things (although this list shows that a lot of the time it's the Second that becomes influential), while a list of Lasts will probably be full of irrelevant things. I suspect the last game that came out on most consoles or formats will be some movie tie-in or low-budget children's title.

Re: History of Video Games (1940's – 2010's) – list of firsts

#39
Surprised Ultima VII isn't there for the day-night cycles and AI scripting, etc.

I think only Oblivion caught up with this some 15 years later.

Also Baldur's Gate, Thief, Deus Ex, Jagged Alliance were all genre-defining with their own huge improvements (e.g. 3D sound and lighting in Thief).

Re: History of Video Games (1940's – 2010's) – list of firsts

#40
post #24

This is interesting but the site is missing many important game technologies and incorrectly attributing some. The site lists Descent 3 as being the first to have procedural texturing and yet Unreal had it in 1998. Doom is only listed as "first game to present panoramic skies". Doom may have been the first to have ambient lighting and built to be moddable. Probably also the first LAN-based multiplayer 3D first-person…

Would work well as a wiki based site

One of the benefits of a single maintainer is that they can say 'this is my definition of these technical terms and if you don't like it you can go suck a lemon'. A Wiki will quickly devolve into endless bickering over what really counts as 3D and where the boundaries of certain genres lie.
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