Paizo Announces System-Neutral Open RPG License
31–40 of 78 posts
Re: Paizo Announces System-Neutral Open RPG License
#32Re: Paizo Announces System-Neutral Open RPG License
#33> Ultimately, we plan to find a nonprofit with a history of open source values to own this license (such as the Linux Foundation). I'm not sure if the Linux Foundation is just a relevant example here or an actual contender to be the steward. I kind of hope it's the latter. TTRPG rules are close enough to code right? Structured instructions executed by humans with some flavor text at least.
They really should just rename it to "The Foundation Foundation"
Re: Paizo Announces System-Neutral Open RPG License
#34I’d like to hear from Monte Cook Games or White White as well.
They're basically defunct after the nazi scandal after Paradox bought them, Paradox licensed out their material for a few years and now has a new in-house team for World of Darkness.
Re: Paizo Announces System-Neutral Open RPG License
#35While I understand the desire to define things legally - both by those who want the games to be open and by those who want to control them - game mechanics and rules are NOT copyrightable. We never needed OGL to publish material compatible with D&D (or any other system) in the first place [0]. [0] https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-h...
compounded by, in D&D's case, the fact that most of their core material uses completely generic terms; fighter, cleric, strength, wisdom. Excepting a few, most of their monsters are generic fantasy monsters too or random combinations of "let's stick this head on this body". The stuff that is copyrightable they do a terrible job at monetizing (Forgotten Realms, Greyhawk, Eberon, various planes, higher powers, etc.)
Re: Paizo Announces System-Neutral Open RPG License
#36While I understand the desire to define things legally - both by those who want the games to be open and by those who want to control them - game mechanics and rules are NOT copyrightable. We never needed OGL to publish material compatible with D&D (or any other system) in the first place [0]. [0] https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-h...
Even if you're certain you'd win a lawsuit, you'd still have to be able to afford that lawsuit. As we saw in the Google vs Amazon case of the Java API, such lawsuits can be long and complex, and most RPG publishers are tiny. WotC is probably bigger than the entire rest of the industry put together. Even if technically game mechanics are fair use, where exactly to draw that line has never been tested in court, and in…
Re: Paizo Announces System-Neutral Open RPG License
#37Re: Paizo Announces System-Neutral Open RPG License
#38While I understand the desire to define things legally - both by those who want the games to be open and by those who want to control them - game mechanics and rules are NOT copyrightable. We never needed OGL to publish material compatible with D&D (or any other system) in the first place [0]. [0] https://www.eff.org/deeplinks/2023/01/beware-gifts-dragons-h...
This is something that I've been seen written over and over again.
While the mechanisms themselves are not subject to copyright, the rules, as authored by Wizards of the Coast, are. That is the specific implementation of those mechanisms (e.g. the definition of a feat, skill, or spell) is subject to copyright.
The OGL and D&D SRD allowed limited republishing of copyrighted material by third party publishers.
If you aren't using the words from the D&D rulebook you can publish a game that's 100% compatible with D&D. You would also have to spend a lot of time reimplementing the spell, skill, feat, and weapon boilerplate.. Which is why the D&D SRD and OGL were created.
It's like a hash table. While you can't implicitly[0] protect the concept of a hash table you can copyright and implicitly protect your hash table. Someone else can create a hash table but they can't copy and paste the code from your proprietary implementation. It's yours.. Unless you give them a license to use and/or distribute it.
The death of/community moving away from the OGL and D&D SRD is a good thing.
The RPG world is a victim of the OGL and D&D SRD's success. How many games are based on the six attribute format? I've been playing games like that for 30 years and I've had enough. When I pick up a book and see dex/str/con/wis/int/cha my eyes glass over. I want D&D to fade, I want publishers to create new, entirely novel, systems, and I don't care what it means the status quo. The ideas haven't been there for many years now.
What's great about the OGL and D&D SRD is that it brought an open source mentality to game publishing. It created a framework for companies can collaborate on a system and made that the default way of thinking about the creation of RPG material. That isn't going to go away. We're just going to be getting more and, possibly, better systems.
It's going to cause fragmentation, turmoil, consumer confusion, and it's going to be great. We'll get a burst of creativity, followed by a plateau, and finally everyone will congregate around a new system in a decade or so.
[0]: Copyright is implicit, patents and trademarks are not.
Re: Paizo Announces System-Neutral Open RPG License
#39Re: Paizo Announces System-Neutral Open RPG License
#40It's unclear to me why CC-BY isn't sufficient for SRD material. I'm glad that Paizo is throwing off the yoke of Hasbro altogether, but I don't have a good understanding for what a new license will do that CC doesn't.