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Lottie 4.0 for iOS: new render engine with significant performance improvements

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Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#31
post #27

Earlier quoted context omitted.

https://rive.app/use-cases Thanks, I hate it.

Really, why? I thought they were charming and well-executed.

things like this violate the design principles values by novice and power users. novice users that use something once a week or month may enjoy additional visual cues and animations to be friendly and welcoming. low information density to not overwhelm.

power users that use something every day or many times a day prefer things that are static, fast, and higher information density.

this is from designing the user interface, 1995

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#32
post #16

Earlier quoted context omitted.

https://rive.app/use-cases Thanks, I hate it.

Call me old, but I don’t like it all. This seems over the top

I also think it's over the top and I'm a year or two shy of being a zoomer. Although, I guess being a millennial is considered old by many now.

I just wish developers would make mobile UIs consistent with the OS. The Apollo Reddit client and, surprisingly, the official GitHub app are the only third-party apps that I have that feel/look like "native" iOS apps.

When it's not over-the-top animations, giant UI elements, tutorial modals, or fullscreen pop-ups, it's small details like the (IMO ugly) custom font and the sharp-cornered buttons in the Dropbox app. At least for that particular app, I can just use the built-in Files app, but no such luck for other apps.

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#33
post #27

Earlier quoted context omitted.

https://rive.app/use-cases Thanks, I hate it.

Really, why? I thought they were charming and well-executed.

Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#34
post #27

Earlier quoted context omitted.

Really, why? I thought they were charming and well-executed.

Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.

Sure, but, it’s an animation library? Kinda like saying you don’t like “photography”.

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#35
post #27

Earlier quoted context omitted.

Really, why? I thought they were charming and well-executed.

Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.

prefers-reduced-motion is there for you (and anyone using these charming animations should obey the setting)

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#36
post #27

Earlier quoted context omitted.

Really, why? I thought they were charming and well-executed.

things like this violate the design principles values by novice and power users. novice users that use something once a week or month may enjoy additional visual cues and animations to be friendly and welcoming. low information density to not overwhelm. power users that use something every day or many times a day prefer things that are static, fast, and higher information density. this is from designing the user inte…

Agreed, I wouldn’t want to see one of these every time I refresh my inbox. But this is a demo page, showing the capabilities of the animation library?

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#37
post #13

> These issues are inherent limitations of using a main-thread-bound rendering architecture. sorry but bullshit! Sure, multi-threaded rendering can give faster results but the apps AirBnB is making could have easily rendered at 60hz with single threaded software rendering in flash in 1998! I can only guess that too much abstraction throughout the systems has turned into death by 1000 cuts and their solution, instead…

Lottie is an industry standard cross-platform animations pipeline, its not limited to "apps AirBnB is making".

Irrelevant, the apps it's being used for would run fine on a 25yr old machine at 60fps.

You shouldn't need multi-threading to render a few thousand objects and most UI apps of the type Lottie is being used for animate 100 or less at a time.

Note: It's good that Lottie runs faster for its users. My point is only that the entire stack is over engineered and the solutions being used are because the stack is bloated and inefficient

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#38
post #11

I suppose Rive [0] will have to make a response to this to clarify just how much better it is than Lottie - as far as performance goes. [0]: https://rive.app/

https://rive.app/use-cases Thanks, I hate it.

Insightful /s

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#39
post #34

Earlier quoted context omitted.

Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.

Sure, but, it’s an animation library? Kinda like saying you don’t like “photography”.

I don’t like the suggestions in the use cases. Like if you didn’t know about cameras and asked, why? And someone showed you all the grotesque images they can capture, as what they think is a beautiful demo. As a bonus, their camera makes them more grotesque with less effort.

Re: Lottie 4.0 for iOS: new render engine with significant performance improvements

#40
post #35

Earlier quoted context omitted.

Some people really like ketchup on pizza. I don’t. It’s a matter of individual taste.

prefers-reduced-motion is there for you (and anyone using these charming animations should obey the setting)

Thanks, already use it.
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