This might be a little bit too cool for me.
That’s a pretty uncharitable thing to say. A tool like this makes modelling approachable for people who might not have any experience - including kids. Trying to reproduce in Blender, for example, the workflows that this tool easily enables is loads more work - potentially months of learning.
Blockbench – A low-poly 3D model editor
31–40 of 52 posts
Re: Blockbench – A low-poly 3D model editor
#32Re: Blockbench – A low-poly 3D model editor
#33As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM It gives a much better quick impression of what this tool is like.
Re: Blockbench – A low-poly 3D model editor
#34The main thing that makes this nicer to work in than Blender (for these “pixel art 3D” models) is that you don’t need to UV-unwrap your models. That and the fact that working with “pixel art” painting in Blender is inconvenient at best.. I’m actually working on a plug-in for Blender to enable some of this workflow where you can just straight paint on your models :)
Re: Blockbench – A low-poly 3D model editor
#35This style has been getting a lot if support lately. Sprytile is big, but my favorite is Union Bytes Painter.
As someone familiar with Blender, Sprytile looks great, but it also looks as though there hasn’t been a release since 2020. Anyone know if this project is still alive?
Re: Blockbench – A low-poly 3D model editor
#36As it might take a few clicks, this is a tutorial from their YouTube channel: https://www.youtube.com/watch?v=WbyCbA1c8BM It gives a much better quick impression of what this tool is like.
I watched this and the workflow looks identical to blender. I don't see the benefit over just using blender.
Re: Blockbench – A low-poly 3D model editor
#37Earlier quoted context omitted.
I watched this and the workflow looks identical to blender. I don't see the benefit over just using blender.
It runs in the browser, for one. Not that it needs to be better than Blender to be interesting.
Re: Blockbench – A low-poly 3D model editor
#38Earlier quoted context omitted.
I've only played around with it for a few minutes, but if I wanted to quickly produce a bunch of low poly assets in this style I'd be tempted to go with this and then import them into Blender. This is because it is set up for the low poly workflow out of the box, whereas you'd have to do a bit of faffing around with shaders etc. to get good looking results in Blender. And I say that as someone who has been using Blen…
This is why we included 3D Builder as part of our workflow. It requires a lower threshold of expertise to do simple actions like joining models (eg- from 3D scans), which is a much more complex action in Blender and reduces the amount of time our 3D techs spend cleaning up models they receive. If Blockbench does the handful of things we need, we'll use it instead to agnosticize platform dependency for customers, who…
Re: Blockbench – A low-poly 3D model editor
#39Earlier quoted context omitted.
It runs in the browser, for one. Not that it needs to be better than Blender to be interesting.
Why on earth would you want to run your 3D modeling software in a browser window?
Whether the sacrifices make it worth it, depends on circumstances.