Just a bunch of idiots having fun: a photo history of the LAN party
31–40 of 172 posts
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#32Re: Just a bunch of idiots having fun: a photo history of the LAN party
#33So much nostalgia. Does anyone remember the Frozen cd piracy sets that used to float around at LAN parties? They were awesome man.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#34That has led us to our present moment where the developer controls the life of a multiplayer title from cradle to grave. They issue patches you have to apply; they balance weapons, they ban players, they charge for cosmetics and loot boxes and season passes. It all traces back to giving up control over how we connected and played games together.
Nowhere is this more evident than the Battlefield community. The majority of that community desperately wants a game that really follows up on Battlefield 2, without realizing it will never happen because EA as a company is too big to cede that much control over its multiplayer titles. They wouldn’t be able to monetize it if the community controlled as much as they did back in the day.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#35Earlier quoted context omitted.
Split screen was never a part of lan parties. The reason why lan parties stopped was because it was hard to move a tower around. Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had. Many fond memories of early battle.net and much fewer of steam.
The Internet killed the LAN party
Yes I'm old.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#36Re: Just a bunch of idiots having fun: a photo history of the LAN party
#37The old Quake style games often had very naive networking. Whereas now, I seldom notice the network even exists.
It's not that lag has changed much--contrary to the article, broadband is less important in games. It's latency that matters, not bandwidth. Team fortress 1 can run on 16kbps.
And latency is still the same as I had 20 uears ago, 50-150ms.
But the benefit of LAN was that it was the only way to experience latency free gameplay. And it really did make a big difference. In comparison, internet play always felt weird after experiencing LAN.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#38I think the comment that it was harder to be an asshole because someone would just ask you to leave (physically! With your equipment!) is quite relevant. It’s way too easy to be a jerk online now. There was a real magic to LANs at one time, and these photos certainly bring back memories. University and college dorms were pretty fun too, I imagine their LANs are quite locked down now and only serve as an isp to the in…
> I think the comment that it was harder to be an asshole because someone would just ask you to leave (physically! With your equipment!) is quite relevant. It’s way too easy to be a jerk online now. Maybe the big difference is that you would do a LAN party with friends, whereas you would play online mostly with unknown people.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#39Earlier quoted context omitted.
Split screen was never a part of lan parties. The reason why lan parties stopped was because it was hard to move a tower around. Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had. Many fond memories of early battle.net and much fewer of steam.
Agree with your 1st statement, I dont think split screen had anything to do with LAN parties. There was no network with split screen. However I don't think LAN died because of tower size. Maybe towers got a tad bigger at some point, but monitors got way thinner. I've done a few LAN parties on laptop even. I think they just died because it was easier to play over global network, and subsequently LAN mode disappear fro…
Split screen LAN may not have been the norm but it is fantastic.
Re: Just a bunch of idiots having fun: a photo history of the LAN party
#40Gaming companies contributed to the death of LAN parties too. They killed the "split-screen" gameplay that would support 2-4 players on the same machine. They wanted each player to require their own copy of the game. They killed LAN support, forcing you to play on their servers. Culturally we saw a shift towards social isolation. People are more comfortable talking over a mic.
Split screen was never a part of lan parties. The reason why lan parties stopped was because it was hard to move a tower around. Even during that period it was much easier to go to a lanshop and play there either as in lan or on the proto cloud servers they had. Many fond memories of early battle.net and much fewer of steam.
No, no. The effort played itself. As OP said, it was a cultural change with companies piggy-backing on it. Split screen is not a major reason, no, I don't think so. But luggaging towers? That's not the reason.