Then what about this? https://github.com/NVIDIAGameWorks/PhysX/tree/4.1/physx
Nvidia PhysX 5.0
31–40 of 113 posts
Re: Nvidia PhysX 5.0
#32What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
A good integration with a decent physics engine feels better in-game than a superb physics engine with a bad integration.
When programming physics there's many ways of getting the desired behavior from the physics system, and as with all problem solving some solutions are better/more stable than others.
Re: Nvidia PhysX 5.0
#33What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#34What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
Re: Nvidia PhysX 5.0
#35I always deselect this when I install the nVidia driver in Windows. I play none of the few games that are supposedly enhanced by it.
You probably do, as unreal engine and unity both use physx. Just not the old system level libraries that are used for old games.
A lot of it has to do with determinism over the network IIUC.
Re: Nvidia PhysX 5.0
#36What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
I hope/pray for a Battlefield 7 game that actually takes this seriously, but EA has run Battlefield into the ground.
Re: Nvidia PhysX 5.0
#37What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
apart from games going from 2k to 4k to 8k, there hasn't been any noticeable improvement in realism in the past 10 years. ray tracing if enabled looks nice but that's pretty much the height of it, characters look just as janky as they did 10 years ago. I feel the primary reason are the consoles, game devs can't push the boundaries as most consoles are around 5-6 years behind gaming PCs.
Re: Nvidia PhysX 5.0
#38What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.
It's not quite as easy as slapping on a good physics engine and call it a day. A good integration with a decent physics engine feels better in-game than a superb physics engine with a bad integration. When programming physics there's many ways of getting the desired behavior from the physics system, and as with all problem solving some solutions are better/more stable than others.
Re: Nvidia PhysX 5.0
#39Earlier quoted context omitted.
And only on PC and Mobile. Not on console.
Consoles and open source do not mix. NDAs prevent code using their APIs from being released. That said, a lot of open source projects have console ports, they just can’t be shared publicly.
Re: Nvidia PhysX 5.0
#40What are some games that have impressive physics nowadays? I remember being very impressed with Half-Life 2 back in the day, seemed like a leap. All spectacular looking games with crude physics nowadays remind me of those hi-res ports of old console titles, in an ajar way.