“...a lot of the work we have to do today is because of certain choices made years ago... ...having the UI thread handle animations is the biggest problem...An easy solution would of course to create a new UI toolkit but there are many downsides to this also.” What would such a re-write look like, from a practical coding point-of-view? Couldn't this be done in a way that is transparent to the calling code, or would t…
Follow up to “Android graphics true facts”, or The Reason Android is Laggy
31–40 of 118 posts
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#32"""It’s because on iOS all UI rendering occurs in a dedicated UI thread with real-time priority. On the other hand, Android follows the traditional PC model of rendering occurring on the main thread with normal priority.""" """On iOS when an app is installing from the app store and you put your finger on the screen, the installation instantly pauses until all rendering is finished.""" <- This is certainly not true. T…
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#33"""It’s because on iOS all UI rendering occurs in a dedicated UI thread with real-time priority. On the other hand, Android follows the traditional PC model of rendering occurring on the main thread with normal priority.""" """On iOS when an app is installing from the app store and you put your finger on the screen, the installation instantly pauses until all rendering is finished.""" <- This is certainly not true. T…
For 4.x, if I remember correctly, it would pause the rendering. But I experimented a little then too, and it didn't pause the install at all - it'd just jump when you released.
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#34This isn't a "follow-up", per se. Nonetheless, while Android continually works to smooth out the rough edges -- helped along by the march of technology -- this is something that is a bit overblown: Minor jutters of the interface is something that primarily irritates people as a relative thing, not as an absolute thing. If you are a developer or a reviewer and you regularly use an iOS device and an Android device, the…
Except when they're trying out different devices looking to buy one.
Also, to a certain extent people put up with stuff like this because they don't know it can be better. E.g. Windows's shitty move/resize for all those years. But do you think, in the face of OS X, Windows could've continued to do without compositing up to now?
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#35I'd be interested to learn what the deal is with sound on Android. I'm a musician and love the software instruments on the iPhone/iPod touch... they're a joy to play. On my relatively modern Android phone (Motorola Droid 2), instruments are so laggy they are absolutely unplayable. A key press results in a sound up to half a second later, sometimes never. The response improved slightly with the upgrade to Gingerbread,…
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#36Earlier quoted context omitted.
The iOS decision was more correct because it has proven itself in the marketplace. Consumers overwhelmingly demand touch interfaces on their smartphones and tablets, as opposed to stylus, trackball, or any other that has come before it. Android started as a platform trying to out-Blackberry RIM. When the iPhone was released in 2007 they switched to a model of trying to out-do iOS.
"Proven itself" how, exactly? Last I checked Android devices were outselling iOS. Now, there's room for argument here about what the proper design is for a mobile OS. But if you're going to support your platform flamage with statements like "Consumers overwhelmingly demand" you need to synchronize the argument with the facts.
Source? There have been many reports of Android phones outselling the iPhone, but I am not familiar with the ones about Android devices outselling iOS devices (iPod touch, iPad, etc.)
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#37Isn't Google's staff working under NDA? I love the open discussion about Android's weakest point and I appreciate opinions from all side, in particular those from inside Google -- but this uncoordinated communication on G+ addressing problems w/o delivering a solution damages Android's image to some extent.
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#38Isn't Google's staff working under NDA? I love the open discussion about Android's weakest point and I appreciate opinions from all side, in particular those from inside Google -- but this uncoordinated communication on G+ addressing problems w/o delivering a solution damages Android's image to some extent.
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#39The takeaway for me is this: Android and iOS' creators made different tradeoffs in their UI programming. The iOS creators, overall, correctly predicted that a fast, smooth, responsive UI was something that users would care about enough that it was okay to pay a performance cost in other areas in order to make the UI as responsive as it is on iOS devices. Android's creators made a different tradeoff, and the UI on And…
How was the iOS decision more "correct"? Android is clearly succeeding despite the lack of UI refinement, so it's hard to hold one as victorious. There is definitely a different philosophy, though. The Android approach was that it was better to be correct -- if you scroll a page or a webpage, that what scrolls into the viewport needs to be correct, while iOS happily scrolled in a checkerboard. I prefer the stock Andr…
How do you define "correct"? The "correct" behavior is dependent on what you're trying to achieve. What you're trying to achieve should be defined with reference to the user: what will make the user happiest?
In a multi-touch interface, where you're trying to maintain the direct manipulation illusion, preserving "feel" at the expense of showing the rendered content a split-second earlier is almost certainly the right trade-off. The user will chalk the checkerboard up to page loading and their internet connection. They'll chalk hiccups in manipulation up to the device itself.
Re: Follow up to “Android graphics true facts”, or The Reason Android is Laggy
#40Isn't Google's staff working under NDA? I love the open discussion about Android's weakest point and I appreciate opinions from all side, in particular those from inside Google -- but this uncoordinated communication on G+ addressing problems w/o delivering a solution damages Android's image to some extent.
Still, I don't have experience with iOS devices, but my Nexus S tends to be so laggy at times that apps crash frequently. (I had attributed it to GC).