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Facebook scrambles to escape stock’s death spiral as users flee, sales drop

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Re: Facebook scrambles to escape stock’s death spiral as users flee, sales drop

#31
post #6

Earlier quoted context omitted.

What you describe exists in opensimulator worlds. It's friday night, so a lot of virtual parties going on: https://opensimworld.com/events

Cool, this is closer to what I think will ultimately be successful. From the FAQ: What is OpenSimWorld? OpenSimWorld is a directory of 3D worlds that use the open source OpenSimulator software and are connected to each other via the hypergrid functionality. OpenSimWorld is not a Grid, and we don't host or rent regions, we only provide an easy way to discover amazing virtual worlds and to advertise your own region.

That's primarily Second Life derived tech, right? SL was a pretty utopian attempt to create the Snowcrash metaverse, so if you want to understand why it wasn't (massively) successful you should investigate that.

A big part of the problem with attempts to create a metaverse, and the reason Facebook's efforts look so crude, is that it's very hard for ordinary people to create high quality and performant 3D content. Getting solid framerates in AAA games requires the art and tech teams to work very closely together, and for art to be constantly measured against performance goals in every scene the player could view. Also most AAA games are set indoors to limit draw distances. This kind of hyper-coordinated and planned effort just isn't compatible with a free-wheeling metaverse, so SL constantly had problems with performance.

For example, most people imagine the metaverse as starting from an open Earth-like world, therefore it is largely outdoor spaces. This implies potentially huge draw distances especially if you want a geographically contiguous space like SL had. Additionally, people loved to create objects that had way too many polygons, or textures that were too large, or more subtle problems like buildings with translucent windows. All this stuff seems fine and simple if you're a regular end user but to 3D rendering experts it's just a disaster because it requires so much overdraw.

Another key problem SL had was that the entire world was mutable, because the act of playing the game was the same thing as the act of building the game. AAA games rely heavily on large batch computations that optimize essentially static worlds with very carefully controlled mutation layered on top. For instance static lights are much cheaper than dynamic lights because you can 'bake' static lighting into textures. SL/metaverse isn't compatible with this sort of optimization process because at any moment someone might decide they like the light a different color, or in a different place, or to script it.

Finally, you have the tension between openness and professionalism. The utopian metaverse vision assumes a kind of roughly equal ability to create things, not just a small elite class of pro builders. The problem is that the better you make the world building tools, the quicker your population splits into a tiny creator class and a much larger passive consumer class. For instance SL had (has?) a small economy of people make and sell objects, in particular "clothes". Although in theory anyone can make anything, the more sophisticated your metaverse becomes the more quickly it becomes a consumer oriented culture. For a social network like Facebook this is problematic - the whole reason they got so huge is because social networks are great levellers. Twitter is of course the epitome of this approach in which you are literally prevented by software from writing anything long enough to be truly outstanding, but Facebook's design was very similar. There is no such thing as a professional tweeter or professional Facebook posters (the much more image-oriented Instagram does have professional posters).

So the ultra-crude Mii style approach is probably not the result of stupidity or lack of vision but rather an attempt to learn from prior metaverse efforts:

- Low quality graphics make it easy for people to create content.

- It sets expectations; this is not a world trying to look AAA quality and failing, it's not even trying.

- It frees up rendering resources to chew through extremely unoptimized content at a good frame rate. Especially vital if you're trying to achieve VR framerates!

Re: Facebook scrambles to escape stock’s death spiral as users flee, sales drop

#32

Earlier quoted context omitted.

That's my second disappointment. I prefer programming to playing games. Programming is my game. If I could stake a claim in the Metaverse and build Spalding Gray world (boxmonster comes from his Monster in a Box) so that Spalding was part of the virtual world then I would. Something similar to how I can build a website. Spalding Gray world just an example of what I'd like to be able to freely do for very little cost.…

Do you program both for day job and after work as hobby? I love coding but sorta don’t let myself after work because I don’t wanna get burned out.

I watch movies to relax

Re: Facebook scrambles to escape stock’s death spiral as users flee, sales drop

#34
post #9

Earlier quoted context omitted.

Not to detract from your point about Meta, but isn't the online world in books like Snow Crash just as much of a corporate wet dream? I suppose it's more libertarian-corporate than what you might call the liberal-corporate of today, but it's still a brutal and gritty world.

> brutal and gritty world I think that's the attraction for early adopters who build much of the foundations. Sort of like crypto, web3, DeFi and all that right now. A Wild West were only the smart survive and you can buy drugs and guns if you know how. Zuckerberg's vision of the Metaverse is blessed by human resource managers who insist everyone follows the code of conduct and no one has genitals. It's bland and com…

I guess the natural follow-up question is, are you surprised at efforts to avoid making the mainstream internet into "a Wild West were only the smart survive and you can buy drugs and guns if you know how"? Let's not forget we're talking about the most popular and easiest to access parts of the internet. There is still a wild west in the deeper, darker corners of the web.

I don't think Zuckerberg enjoys having to police speech and behaviour and having to carefully design around that. It costs him time and money. More likely he does it for fear of losing money when the media reports on Facebook groups that spread hate, stir up racism, or share revenge porn.

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