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IOS App Store Submission Checklist - anything else to add?

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Re: IOS App Store Submission Checklist - anything else to add?

#31
post #14
post #6

"Lite versions must not prompt (up-sell) the full or paid version" Is this true? I play a game that periodically shows an up-sell to the paid version as an alternative to the app's advertisements.

By "prompt" I assume they mean an actual modal popup, or something else that can't be ignored. Advertising seems ok, but forcing the user to make a choice is not.

The "rules" (aka what gets accepted) about Lite versions seem hazy these days - anyone have any up to date "reference material" on this (and I'll update the list accordingly)?

Re: IOS App Store Submission Checklist - anything else to add?

#33
Here's one to add: if your app has a in-app purchase of more than $100, your app HAS to be rated 18+ because of a fear of teenagers can run up their parents' credit card bills.

It's somewhat unfair because 18+ means adult content, but an app might not contain adult content (as was the case with our client's self-help books/videos).

Re: IOS App Store Submission Checklist - anything else to add?

#34

Here's one to add to the list: Don't submit any sort of tethering app. Chances are it will be approved and removed within a couple of hours. Apple is 2 for 2 so far: Netshare and iTether.

This one is interesting. If your app does something more than just tethering, it will likely be approved. Your app should change the data in some way for the receiving machine. Automotive telematics systems do this already, for example they use apps to stream music and map data to the head unit (pandora, gmaps) while basically reformatting the data for the head unit.

In other words, don't create a general tethering app, but a specific "service" for another device.

Re: IOS App Store Submission Checklist - anything else to add?

#35
post #21

to add: if map is used, do not cover or obscure the Google logo

Thanks. Updated.

Also maybe consider dropping:

> App state is saved when stopping the app and restored on next start

I believe you get this for 'free' with IOS 4 and greater, as the app now never stops, it just suspends to the background when you switch between apps.

Re: IOS App Store Submission Checklist - anything else to add?

#36
post #14
post #6

"Lite versions must not prompt (up-sell) the full or paid version" Is this true? I play a game that periodically shows an up-sell to the paid version as an alternative to the app's advertisements.

By "prompt" I assume they mean an actual modal popup, or something else that can't be ignored. Advertising seems ok, but forcing the user to make a choice is not.

That interpretation makes sense.

Re: IOS App Store Submission Checklist - anything else to add?

#38
post #26
post #3

I've got one you can add: iPad applications don't have to support all four orientations. However, whichever orientation you do support (in our instance, portrait) you must support the top-up and bottom-up variations unless some special circumstance warrants only supporting one or the other. Just had a submission rejected earlier this week for this reason. FYI, here is the response we received from Apple: 10.1 We foun…

I often have my iPad with the home button on top while on the stand. Easier for charging... (Just in case anybody wonders why they'd want both orientations...)

Another reason is that the speaker is on the side with the home button. Having that edge face downwards when sitting down e.g. in bed muffles the sound. Not sure if this still applies to iPad 2, but it certainly does for the original.

Re: IOS App Store Submission Checklist - anything else to add?

#39

Here's one to add to the list: Don't submit any sort of tethering app. Chances are it will be approved and removed within a couple of hours. Apple is 2 for 2 so far: Netshare and iTether.

Do the developers end up receiving payment for the copies sold before it is pulled from the App Store?
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