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"What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

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Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#31
post #22

Earlier quoted context omitted.

Modern day first person shooters provide an immersive, story-driven single player experience, but have gameplay that cannot make for a decent competitive platform.

Surely you are aware that Halo 3 with variants and COD:MW with variants are the most successful online FPSes of all time? Both were also criticized for shallow single player stories, not on par with previous versions.

Well, to be fair, COD is an RPG. If you have to farm and craft for 20 hours to get a decent weapon, you're not playing an FPS. Halo on the other hand is a different story :D

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#33
post #22

Earlier quoted context omitted.

Modern day first person shooters provide an immersive, story-driven single player experience, but have gameplay that cannot make for a decent competitive platform.

Surely you are aware that Halo 3 with variants and COD:MW with variants are the most successful online FPSes of all time? Both were also criticized for shallow single player stories, not on par with previous versions.

I wonder how you define successful. Microsoft doesn't seem to like releasing simultaneous player counts except on launch days and of course launch is almost always the highest count you'll find, but the Halo 3 launch day count (750k) I found isn't that impressive compared to run of the mill counter-strike numbers on steam (75k). Mind you, counter-strike at this point is 12 years old. I'm pretty sure that no one will be playing either of those games in 12 years.

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#36
I spent a fair amount of my youth playing counterstrike and still have fond memories of it. I also learned to program roughly around the same time and found the later far more fulfilling in the long run. I learned skills in programming in those years that I still use today, but whenever I even touch a public counter strike (source) server these days I get hopelessly owned by a new generation.

I now see video games as pure downtime in the same way as watching a movie or something, I used to be very competitive and my scores in public servers and clan matches deeply mattered, despite all of this I really wish I had spent more of my CS time learning programming or taking up a completely different hobby (e.g real sport or music). I sometimes wonder where I would be now if I had spent that time doing something else. The problem with video games is that you are spending your time perfecting something that is useful only in a very specific virtual world which can be radically changed or even destroyed at any time. A very small minority of people may become "professional gamers" but for the most part it feels like almost completely wasted time in hindsight.

Will it make you money? No Will it get you laid? No Will it help you express yourself? No Will it make you healthy and fit? No Will it better mankind in some manner? No

I'm not hating on video games, just if you are going to spend that amount of time becoming awesome at something it does seem like a very poor choice.

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#37
post #5

Thanks for the great article. Counter Strike was the game that really got me interested in programming. I got introduced to it in early 2000 and was blown away that this game was made by hobbyists who created a mod (expansion package) for Half Life which in itself was revolutionary at the time. Eventually Valve acquired Counter Strike and the rest is history. I still think fondly of the many hours spent on de_dust an…

Counter-Strike was what really got me into programming too, in the form of several small programs that added some neat functionality to CS and other HL mods. As a high school student it was pretty amazing to have tens of thousands of people using the software I was writing. If you used any of the programs I wrote or know anyone who did, I guess I owe you an apology. One of the programs, Half-Life Sound Selector (HLSS…

Wow. HLSS was the source of a whole lot of fun a few years ago. Thanks!

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#38

I spent a fair amount of my youth playing counterstrike and still have fond memories of it. I also learned to program roughly around the same time and found the later far more fulfilling in the long run. I learned skills in programming in those years that I still use today, but whenever I even touch a public counter strike (source) server these days I get hopelessly owned by a new generation. I now see video games as…

Spot on. But oh, the feeling of a well-placed deagle headshot through the wall corner...

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#39

I spent a fair amount of my youth playing counterstrike and still have fond memories of it. I also learned to program roughly around the same time and found the later far more fulfilling in the long run. I learned skills in programming in those years that I still use today, but whenever I even touch a public counter strike (source) server these days I get hopelessly owned by a new generation. I now see video games as…

The choice is hardly one after 10,000 hours. Video games are addictive and satisfy short-term pleasure. My guess is that becoming awesome is sometimes just a matter of "addictiveness".

Re: "What I Miss About Counterstrike" - Blog authored by CSS legend JonMumm

#40
If I may, David Foster Wallace (as so often) said it better:

> “But it’s better for us not to know the kinds of sacrifices the professional-grade athlete has made to get so very good at one particular thing…the actual facts of the sacrifices repel us when we see them: basketball geniuses who cannot read, sprinters who dope themselves, defensive tackles who shoot up with bovine hormones until they collapse or explode. We prefer not to consider closely the shockingly vapid and primitive comments uttered by athletes in postcontest interviews or to consider what impoverishments in one’s mental life would allow people actually to think the way great athletes seem to think. Note the way”up close and personal" profiles of professional athletes strain so hard to find evidence of a rounded human life — outside interests and activities, values beyond the sport. We ignore what’s obvious, that most of this straining is farce. It’s farce because the realities of top-level athletics today require an early and total commitment to one area of excellence. An ascetic focus. A subsumption of almost all other features of human life to one chosen talent and pursuit. A consent to live in a world that, like a child’s world, is very small…[Tennis player Michael] Joyce is, in other words, a complete man, though in a grotesquely limited way…Already, for Joyce, at twenty-two, it’s too late for anything else; he’s invested too much, is in too deep. I think he’s both lucky and unlucky. He will say he is happy and mean it. Wish him well."

http://www.esquire.com/print-this/the-string-theory-0796?pag...

(A quote I come back to on occasion, thinking about my essay http://www.gwern.net/The%20Melancholy%20of%20Subculture%20So... )

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