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Hacking the PS4 / PS5 Through the PS2 Emulator

cturt.github.io

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Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#31
post #28

Question: why would someone believe that responsibly disclosing vulnerabilities that only affect local devices and mostly enable the owner of a device to gain root access to it is the best thing to do, instead of just publishing them outright? I understand responsible disclosure for server vulns that could cause harm to third party's plattforms or devices, but it seems unnecessary for this case.

The article says in its intro “ but with the release of the PS5 and the introduction of PlayStation's bug bounty program, I was motivated to attempt some kind of exploit chain that would work on the PS5.” Money is a perfectly reasonable reason to jump through the “responsible disclosure“ hoops. If you want to do work like this for purely altruistic reasons, go ahead, I’ll cheer you all the way. If someone else does i…

I had missed the bug bounty part! That's on me :)

Money is definitely a valid motivator.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#32
post #21

Earlier quoted context omitted.

> something which was a way bigger deal than the transition from DVD to Blu-Ray. I always find that interesting, because to my eyes the quality jump from DVD to Blu-Ray is the biggest we've ever seen (and likely ever will see) in home video formats, way bigger than the move from VHS to DVD. I don't think DVD has aged particularly well, especially in a world of non-interlaced digital flat panel displays. A properly ma…

Blu-Ray may be a bigger leap in quality, but it's kind of DVD but better. DVD vs VHS gives repeatable high quality video and audio, no adjustment or cleaning, chapter seeking, mailability (which enabled netflix and others to offer a huge rent by mail catalog), durability in a reasonable size. Laserdisc had some or that, but the size was cumbersome and the capacity was too small. Some DVDs are poorly mastered, and mod…

That is fair. DVD was built to support the same analog video standards as VHS, so there was only so much that could feasibly be done to improve the picture quality. DVDs popularity was all about how much more convenient and feature-rich the experience was.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#33
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

you already can't find a PS5 in stock anywhere, so sales can't increase any more at this point

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#34

Earlier quoted context omitted.

You're in the Western world. In the third world you'd be buying your PS2 pre-chipped, lol.

Well when I look at a sales breakdown by region, the lions share of PS2s were sold in North America (54m), Europe (55m), and Japan (23m). That leaves 27m units divided amongst the rest of the world, notably including South America [1]. I have no doubt that viable piracy improves hardware sales in less fortunate economies, I just don't think it's enough of an effect to have the dramatic impact on global sales that was…

Also I doubt the charts include the most popular way of buying a console in Brazil:

Buying one from USA.

Sometimes even flying to USA, buying the console and flying back is cheaper than buying local.

And during the PS2 era, everyone I knew that owned a PS2, bought it from a shop that sold modchipped PS2 that they bought from smugglers that got it from USA.

Currently I see that with the Switch, of the people I know that own a game console, most of the time is a Switch, and most of the time is a pre-modded Switch imported from USA, usually an old hardware version with Atmosphere installed, because modchipped Switches are buggy.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#35

Earlier quoted context omitted.

You're in the Western world. In the third world you'd be buying your PS2 pre-chipped, lol.

Well when I look at a sales breakdown by region, the lions share of PS2s were sold in North America (54m), Europe (55m), and Japan (23m). That leaves 27m units divided amongst the rest of the world, notably including South America [1]. I have no doubt that viable piracy improves hardware sales in less fortunate economies, I just don't think it's enough of an effect to have the dramatic impact on global sales that was…

Almost all of the consoles in the third world country I was in were originally bought from Europe.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#36
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

They don't have any trouble selling consoles right now, and historically they lose money on console sales. Afaik the PS2 was no exception, at least early on in its lifecycle.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#37

Question: why would someone believe that responsibly disclosing vulnerabilities that only affect local devices and mostly enable the owner of a device to gain root access to it is the best thing to do, instead of just publishing them outright? I understand responsible disclosure for server vulns that could cause harm to third party's plattforms or devices, but it seems unnecessary for this case.

Cheating hurts innocent online gamers. Piracy hurts game developers/publishers. If you want a device you can hack, buy a PC (or a Steam Deck).

>Cheating hurts innocent online gamers.

Vast majority of people hack their consoles to pirate or run homebrew, not cheat. Consoles are usually only hackable on non-current firmwares anyway which means no online play.

>Piracy hurts game developers/publishers.

This has been disproven countless times.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#38
post #2

If someone actually makes PS5 accept pirated games, I expect a boom to PS5 sales. I believe a good reason why the PS2 was so dominant was because of how widespread PS2 piracy was.

I don't see how. PS5 sales are currently limited only by Sony's ability to make them.

Re: Hacking the PS4 / PS5 Through the PS2 Emulator

#39

Question: why would someone believe that responsibly disclosing vulnerabilities that only affect local devices and mostly enable the owner of a device to gain root access to it is the best thing to do, instead of just publishing them outright? I understand responsible disclosure for server vulns that could cause harm to third party's plattforms or devices, but it seems unnecessary for this case.

There are so many ways for people to cheat in online games when they can manipulate the local state of their gameplay. I've personally completely stopped playing CoD online because cheating is so ridiculously out of control. I just want to play the game like a normal person. But it's no fun anymore.

Play fps games that have dedicated (community run) servers. Cheating is social problem, not technical. Centralized servers / matchmaking can never combat it.
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