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Godot 3.5

godotengine.org

31–40 of 121 posts

Re: Godot 3.5

#31

Not my field of work, but I'm curious. From what I'm hearing Unreal is establishing a big lead over the competition with things like Lumen, face model generation (Metahuman?), asset libraries, ML assisted images/video to model converters, very polished editor tooling ,world builders, ... All things that take a lot of money to make. Is there any chance to compete in the near or medium term for things like Unity or God…

Unreal is ahead for a couple of reasons (mainly historical + money) and they target industries outside of games as well now - namely film productions.

With that said most big AAA companies still use their proprietary game engines and I don't see that changing. General purpose engines like Unreal/Unity/Godot have their place of course, but to use the full set of features of Unreal you need a big team anyways, so comparing it to Unity and Godot doesn't seem right to me at least. Godot is slowly eating Unity's lunch though. Especially given the direction that Unity has taken after their IPO they might be in trouble in the near future.

Also there are some crazy people (like me) that just write their own engines for the projects they are doing and here's hoping that in time our number will actually grow. It would be very sad if the game engine world ends up like the OS or browser world for example.

Re: Godot 3.5

#32

Not my field of work, but I'm curious. From what I'm hearing Unreal is establishing a big lead over the competition with things like Lumen, face model generation (Metahuman?), asset libraries, ML assisted images/video to model converters, very polished editor tooling ,world builders, ... All things that take a lot of money to make. Is there any chance to compete in the near or medium term for things like Unity or God…

Not my field of work either but my understanding is that Unity, as a public company, should have no trouble competing with Unreal where cost is the limiting factor. They’ve got plenty of resources. Godot on the other hand has a totally different audience. So while they have far fewer resources/staff to throw at their product, they don’t need to try to achieve feature parity with Unity and Unreal. Part of why hobbyists and small studios enjoy working in Godot is its simplicity.

Re: Godot 3.5

#33

Godot is a fantastic project. But, I really wish it was written in something other than C++. I really can't bring myself to go back to programming C++ again after a decade away using more recent languages like Go and Rust. I even find deciphering the types of variables to be painful when reading C++ code these days.

Why are you worried about the language it's written in? You have a few options when it comes to which languages to use when working in it.

Re: Godot 3.5

#34
post #33

Godot is a fantastic project. But, I really wish it was written in something other than C++. I really can't bring myself to go back to programming C++ again after a decade away using more recent languages like Go and Rust. I even find deciphering the types of variables to be painful when reading C++ code these days.

Why are you worried about the language it's written in? You have a few options when it comes to which languages to use when working in it.

I mean to contribute.

Re: Godot 3.5

#35

Not my field of work, but I'm curious. From what I'm hearing Unreal is establishing a big lead over the competition with things like Lumen, face model generation (Metahuman?), asset libraries, ML assisted images/video to model converters, very polished editor tooling ,world builders, ... All things that take a lot of money to make. Is there any chance to compete in the near or medium term for things like Unity or God…

Unity is still extremely popular. The Unreal vs Unity engine debate has raged with plenty of people on both sides for years now all over game dev forums.

I don't have any exact stats offhand, but I believe there are plenty of big games recently published that were developed on Unity. The only examples I remember rn are Fortnite (Unreal, but sort of doesn't count because it's made by Epic Games, the makers of the engine...) and Fall Guys (Unity).

Unreal may have an edge on certain areas, and might have a slight edge with AAA level game producers that haven't built their own engine... but Unity has a possible edge in ease of use, a very popular asset store ecosystem, etc that make it arguably better for certain projects. See above examples, Fortnite and Fall Guys both chose their engines appropriate to their teams and project sizes.

Godot is for sure more indie, but has a pretty good trend upwards. Unity had some bad press recently after the merge / acquisition that may push a percentage of their market share towards Godot.

Re: Godot 3.5

#36

Godot is a fantastic project. But, I really wish it was written in something other than C++. I really can't bring myself to go back to programming C++ again after a decade away using more recent languages like Go and Rust. I even find deciphering the types of variables to be painful when reading C++ code these days.

I can't tell if this is a GPT-3 comment or not.

Well, that comment is definitely GPT-3.

Re: Godot 3.5

#37

Not my field of work, but I'm curious. From what I'm hearing Unreal is establishing a big lead over the competition with things like Lumen, face model generation (Metahuman?), asset libraries, ML assisted images/video to model converters, very polished editor tooling ,world builders, ... All things that take a lot of money to make. Is there any chance to compete in the near or medium term for things like Unity or God…

I would assume Unity has something in the works internally, but it looks like someone is creating a Nanite/Lumen equivalent for Unity here:

https://www.indiegogo.com/projects/the-unity-improver-nano-t...

As for Metahumans, Unity has started on an equivalent of that too:

https://assetstore.unity.com/packages/essentials/tutorial-pr...

Character Creator is also looking like they're stepping up their game to match Metahumans:

https://www.reallusion.com/character-creator/default.html

That said, I'd love to see these things come to Godot specifically, including performance on the level of Unity ECS/DOTS.

Re: Godot 3.5

#39

I've been part of shipping one of perhaps the largest used Godot projects in production. It's not a game, and you may not even realize it's Godot. Godot is below average in quality compared to Unreal, and probably about on par with various idiosyncrasies that Unity has. Unreal is winning the technical race because they ship projects and games themselves with their engine. Unity does none of that, at least nothing tha…

How is Unreal on mobile and VR these days? The new UE5 tech doesn't seem to run on it. I can't really speak from experience but it always felt like mobile dev was a much higher priority for Unity than Unreal. Is that still the case?

Re: Godot 3.5

#40
I've looked at 3.4, 3.5 and 4.0a ... and while 4's scripting engine is definitely faster than the others before, it's still way too slow to consider using it.
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