Earlier quoted context omitted.
> but to write a serious game you really want C#. I asked someone on Twitter about this the other day [0], and I'm genuinely curious: what is it about C# that makes game development serious? 0. https://twitter.com/LegatXyotic/status/1552219744723402756
I won’t use the word “serious” but my limited personal experience is that C# feels like the right balance between flexibility and performance. Rust is a joy to write in but I personally find that it asks a lot from you when you just want to ship a game that doesn’t need to be safety rated. C++ is a great choice but it’s C++ and I’m just not good enough to enjoy a language with fewer guardrails. It also has similar ve…
Eve Online runs on *python*, for instance. So does Blender. For a glue language, I am highly doubtful that the .net is that much faster than v8 or any other runtime to make a difference.