Earlier quoted context omitted.
Mmmm, I don't think so. The Apple had only blitting, whereas the Atari, Commodore, and TI had hardware sprites. And I have no idea what you mean by "C64 had awkward graphics." It integrated ideas already present in the Atari computers, with some advantages and some disadvantages. Both those platforms utterly crushed the primitive graphics and "sound" available on the Apples, with their hardware sprites, fine scrollin…
It by “blitting” you mean the Apple had a single 6502 chip which could move bytes around, then yes. But it had no dedicated blitting chip like the Amiga had (which I never got to work). The Atari graphics were awkward, too, or so I was told by my boss at the time who did the Atari versions of our products. Good though. What I mean by awkward is just that I was surprised, as someone with no training in computer engine…
But, moving 16bit words was a huge improvement compared to the C64 for obvious reasons.
The one thing the C64 missed was full screen hardware scrolling. I don’t mean the pixel shifting.
I’m aware there’s a clever hack to get full screen scrolling - even at Sonic the Hedgehog rates.
This game leverages that: https://m.youtube.com/watch?v=ldo2ewLBt3Y