https://sliderland.blinry.org/#document.body.style.backgroun...
Sliderland – Creative coding with 64 HTML sliders
31–40 of 47 posts
Re: Sliderland – Creative coding with 64 HTML sliders
#32Nice demo, but it pushes CPU usage from 1% to 17-20%, and could encourage the use of the wrong control for a given task. As an example, I've often seen on web pages check boxes (an input widget) used to represent read only boolean values where check marks would have been the correct choice.
Relax. It's a web toy inspired by another web toy. Nothing serious and nothing to be worried about. If you want to change the world for the better, fight against google, twitter, facebook, and their tracking ads networks. Those are the places where a serious amount of CPU cycles are wasted every second producing toxic matter. We need more creative (mis)uses of the web, not less.
Re: Sliderland – Creative coding with 64 HTML sliders
#33Earlier quoted context omitted.
it also uses canvas, not actual html sliders
Oh yes — I see this comment in the source: > in case you're wondering, i use a canvas instead of HTML sliders for consistent display across browsers which makes the emphasis on sliders even stranger, to me.
Re: Sliderland – Creative coding with 64 HTML sliders
#34Will look into the source code tomorrow.
Re: Sliderland – Creative coding with 64 HTML sliders
#35Earlier quoted context omitted.
Relax. It's a web toy inspired by another web toy. Nothing serious and nothing to be worried about. If you want to change the world for the better, fight against google, twitter, facebook, and their tracking ads networks. Those are the places where a serious amount of CPU cycles are wasted every second producing toxic matter. We need more creative (mis)uses of the web, not less.
I wasn't bashing the creativity, however it should be noted somewhere that it's not the optimal way to use those controls. Although it seem obvious to most of us, people looking for programming examples might take it more seriously. I recall a colleague back in the day (late 90s to early 2k, VB or possibly Delphi) telling me: "heh, I didn't know where to find a sorting function for this and that, so I dragged on the…
Re: Sliderland – Creative coding with 64 HTML sliders
#36No sandboxing, so this is easy enough to do too :) https://sliderland.blinry.org/#document.body.style.backgroun...
Re: Sliderland – Creative coding with 64 HTML sliders
#37Re: Sliderland – Creative coding with 64 HTML sliders
#38Re: Sliderland – Creative coding with 64 HTML sliders
#39My attempt: https://sliderland.blinry.org/#i%252%20%3F%201-%280.5%2B%281...
Re: Sliderland – Creative coding with 64 HTML sliders
#40https://tixy.land/ seems to be the inspiration?