Zelda Classic holds a special place in my heart. My older brother downloaded it thinking it was just a Zelda 1 clone. I discovered it had a quest editor. And it was a very magical moment for me. I spent hundreds of hours never completing any of my projects. It was the first online community I ever joined and actively participated in. Eventually I yearned for for power and discovered Dark Basic. Now I’m a software dev…
Haha, cool! My developer career also started with gaming. The StarCraft map/script editor was my entry drug.
Porting Zelda Classic to the web
31–40 of 120 posts
Re: Porting Zelda Classic to the web
#32Re: Porting Zelda Classic to the web
#33Re: Porting Zelda Classic to the web
#34The site's theme makes code unreadable when the OS color scheme is Light: https://i.imgur.com/2Sduvye.png This is happening because the CSS uses `prefers-color-scheme` media queries – you can't use those and also have a site theme switcher.
Re: Porting Zelda Classic to the web
#35I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…
OP of the writeup: "Goatse" Ah that takes me back.
Re: Porting Zelda Classic to the web
#36Re: Porting Zelda Classic to the web
#37Earlier quoted context omitted.
There were MUDs and Roguelikes way back. I personally consider Ultima Online is the genesis of modern MMO's
UO is actually roughly the same generation as Graal. There were several of these fairly creative stabs at the problem before WoW came along and really defined what a MMO is. I think in many way Neverwinter Nights' persistent worlds is another noteworthy entry. They weren't massively multiplayer, but I think more like a cross between Baldur's Gate and a MUD.
Re: Porting Zelda Classic to the web
#38Earlier quoted context omitted.
Haha, cool! My developer career also started with gaming. The StarCraft map/script editor was my entry drug.
I didn't do actual scripting there, but through the gui you could set up events to happen on various triggers. That really sparked something in me.
Re: Porting Zelda Classic to the web
#39I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…
>Here's a nice writeup: link OP of the writeup: "Goatse" Ah that takes me back.
Re: Porting Zelda Classic to the web
#40I remember about 20 years ago there was a (IIRC) Java Applet-based multiplayer clone of Zelda: A Link to the Past that was sort of a forerunner the to MMORPGs we see today. It changed names to Graal Online because of the lawyers. Thinking back to it, it was really ahead of its time, not only because it was massively multiplayer, but it had a great level editor and was doing user-created content in the late '90s. --ed…