Live data from Hacker News

When I made another Monkey Island

grumpygamer.com

31–40 of 215 posts

Re: When I made another Monkey Island

#32

Earlier quoted context omitted.

Which is kinda strange because the "pixel" art of those days was never intended to be rendered as blocky pixels, but designed to make use of the CRT's softness.

I mean, it was still clearly low-res. CRTs and smaller screen sized helped, but you could still see the pixels.

Indeed, you could see the pixels, but that was all it was. Advanced games used antialiasing to lessen the blocky effect. You only could dream of a future where graphics are "paper like" without pixels. At that moment, it didn't fill like low-res, at all. 320x200 256 colors was the bleeding edge of computer graphics. Later on, some games started appearing with 640x480.

Re: When I made another Monkey Island

#34
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

Reminded me of the whole 14"/15" options for cant-even-remember which system. Vaguely recall a 17" choice too.

Re: When I made another Monkey Island

#35
> It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments.

I don't know. I can probably still finish monkey 1 and 2 without a walkthrough because I've played them many times. That makes me a fan right?

And I find the fake modern pixel art... boring.

Re: When I made another Monkey Island

#36
post #9
post #6

Earlier quoted context omitted.

These are the special editions with updated graphics and voice acting. Although you can always switch back to the original style at any time.

Honestly, I have the special edition and after about ten minutes of playing I switched to the original graphics and music and didn't really look back. They really have aged quite well, even though of course they look much blockier on a 24" TFT compared to the original 15"ish CRT experience...

worth mentioning the music is. ot great in the remastered editions

they give you 2 options and neither of them are the incredible adlib version of the original

Re: When I made another Monkey Island

#37
post #17

Super nostalgic. Where can I play the original and perhaps more importantly, the first sequel, which I never actually played?

I played the LeChuck's Revenge first and later tried the first one. It didn't have quite the impact. Also, I replayed the games like 10 years ago and found them very short and the humor being quite outdated. A bit like watching all the Star Wars movies in one go. The pacing in the first triology is pretty crappy.

> The pacing in the first triology is pretty crappy.

At least the first trilogy had some pacing.

Re: When I made another Monkey Island

#38
post #35

> It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments. I don't know. I can probably still finish monkey 1 and 2 without a walkthrough because I've played them many times. That makes me a fan right? And I find the fake modern pixel art... boring.

Not sure I misunderstand you or not, but you seem to have missed the point of the article?

Monkey 1&2 are not pixel art, it's "state of the art" graphics. The new one will also not be pixel art, it'll try to move the graphics forward.

So if you think pixel art is boring, you should be happy with what was outlined in this blog post?

Re: When I made another Monkey Island

#39
post #35

> It's ironic that the people who don't want me to make the game I want to make are some of the hard core Monkey Island fans. And that is what makes me sad about all the comments. I don't know. I can probably still finish monkey 1 and 2 without a walkthrough because I've played them many times. That makes me a fan right? And I find the fake modern pixel art... boring.

Not sure I misunderstand you or not, but you seem to have missed the point of the article? Monkey 1&2 are not pixel art, it's "state of the art" graphics. The new one will also not be pixel art, it'll try to move the graphics forward. So if you think pixel art is boring, you should be happy with what was outlined in this blog post?

> So if you think pixel art is boring, you should be happy with what was outlined in this blog post?

I am. Read again. Including what I quoted from the original article.

Re: When I made another Monkey Island

#40
post #39

Earlier quoted context omitted.

Not sure I misunderstand you or not, but you seem to have missed the point of the article? Monkey 1&2 are not pixel art, it's "state of the art" graphics. The new one will also not be pixel art, it'll try to move the graphics forward. So if you think pixel art is boring, you should be happy with what was outlined in this blog post?

> So if you think pixel art is boring, you should be happy with what was outlined in this blog post? I am. Read again. Including what I quoted from the original article.

Yeah, read it a couple of times now. Seems you're actually agreeing with the author, while your comment reads like your disagreeing, but again, probably just me misunderstanding your comment.

All is good, I probably just need a break from the computer :)

Post reply on HN