I'm excited, I played my first monkey island game on the ipad, and it was great! I wonder what game engine they are using ? I'd love to figure out how to make my own telltale or monkey island style game!
Return to Monkey Island
31–40 of 62 posts
Re: Return to Monkey Island
#32Earlier quoted context omitted.
Ron likes to use engines he built himself. I'd guess its likely to use the successor to the same engine he built for Thimbleweed Park [1]. That engine has some interesting design/development docs in both the Kickstarter backer updates and the Thimbleweed Park blog. Ron seems unlikely to release the engine itself directly as open source or anything like that, but: The Thimbleweed Park mini-adventure Delores was "sourc…
If you were to create a point and click today with off-the-shelf engines, what would you use? AGS? Adventure Creator? Game Maker? Visionaire? Unity w/ an adventure game package (forget what this was called)? Sounds like you know your Adventure game engines thus the question I think Wadjet Eye uses AGS, IIRC.
At my usual budget (side projects on own time) with no artists I mostly just tinker with dialog trees in Twine or Twine-like languages. (I've got my own finished YAML-based Twine-like and my own unfinished Inform-inspired Twine-like that maybe one day I'll push closer to completion.)
Given a small budget, I feel like you can go a long way with Löve 2D or Ren'Py. (Both were "compile" targets of my YAML-based Twine-like at various points. Which I mixed with some awful programmer art.) Ren'Py especially has a lot of the tools you need to do off-the-shelf Point-and-Click adventures well for a great price and relatively easy learning curve with a ton of examples and tutorials out there to learn. I think Ren'Py's focus on "Visual Novels" tends to get it overlooked for "point-and-click adventures", but even as "just" a prototyping tool on the way to a "proper Western viewpoint point-and-click" it shouldn't be dismissed so quickly.
Given a larger budget and a general desire to use off the shelf tools where I can I'd probably start with Unity as a base today. It has most platforms covered and I like C# as a language and a growing body of "indie" artists have good experience with it on their CVs. I haven't investigated the existing adventure game packages for Unity, but I've heard good things. I've also heard good things about Inkle's Twine-like engine for Unity.
I'm also sort of watching Unreal Engine 5 as a weird dark horse here given enough budget, and that might be a big budget. Some of the stuff that Unreal Engine 5 is doing wouldn't be directly useful in a "point-and-click" in the traditional sense, but has me curious if there's room to explore things like a modern take on the GRIMe engine with off-the-shelf tools. (GRIMe being Grim Fandango's engine for an attempt at 3D adventure gaming.)
Re: Return to Monkey Island
#33Earlier quoted context omitted.
Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for. I’ve long awaited more stuff from Ron Gilbert since then.
I'm going to avoid spoilers because I don't know how welcome they would be, but I kinda hated the ending. It felt like a lazy cliche which made me feel more distant from the characters who I had become friends with.
Re: Return to Monkey Island
#34Earlier quoted context omitted.
Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for. I’ve long awaited more stuff from Ron Gilbert since then.
I'm going to avoid spoilers because I don't know how welcome they would be, but I kinda hated the ending. It felt like a lazy cliche which made me feel more distant from the characters who I had become friends with.
Re: Return to Monkey Island
#35Earlier quoted context omitted.
If you were to create a point and click today with off-the-shelf engines, what would you use? AGS? Adventure Creator? Game Maker? Visionaire? Unity w/ an adventure game package (forget what this was called)? Sounds like you know your Adventure game engines thus the question I think Wadjet Eye uses AGS, IIRC.
What's the budget and target audience? At my usual budget (side projects on own time) with no artists I mostly just tinker with dialog trees in Twine or Twine-like languages. (I've got my own finished YAML-based Twine-like and my own unfinished Inform-inspired Twine-like that maybe one day I'll push closer to completion.) Given a small budget, I feel like you can go a long way with Löve 2D or Ren'Py. (Both were "comp…
Re: Return to Monkey Island
#36Re: Return to Monkey Island
#37Earlier quoted context omitted.
Thimbleweed Park was a great game. Lots of great in-jokes, a useful help/hint system, and the classic old-school adventure game look/feel that I played as a kid and since longed for. I’ve long awaited more stuff from Ron Gilbert since then.
I'm going to avoid spoilers because I don't know how welcome they would be, but I kinda hated the ending. It felt like a lazy cliche which made me feel more distant from the characters who I had become friends with.
Maybe there's a "good" ending, but no one has managed to find it yet. One can only hope...
Re: Return to Monkey Island
#38My doughter is going to love this
Re: Return to Monkey Island
#39Earlier quoted context omitted.
What's the budget and target audience? At my usual budget (side projects on own time) with no artists I mostly just tinker with dialog trees in Twine or Twine-like languages. (I've got my own finished YAML-based Twine-like and my own unfinished Inform-inspired Twine-like that maybe one day I'll push closer to completion.) Given a small budget, I feel like you can go a long way with Löve 2D or Ren'Py. (Both were "comp…
How about Godot ? It looks fine to me.
Re: Return to Monkey Island
#40Earlier quoted context omitted.
What's the budget and target audience? At my usual budget (side projects on own time) with no artists I mostly just tinker with dialog trees in Twine or Twine-like languages. (I've got my own finished YAML-based Twine-like and my own unfinished Inform-inspired Twine-like that maybe one day I'll push closer to completion.) Given a small budget, I feel like you can go a long way with Löve 2D or Ren'Py. (Both were "comp…
How about Godot ? It looks fine to me.
But since Godot is getting some serious backing these days, give it a few more years and it'll probably be a juggernaut in the space like Blender.