I recorded a little of gameplay on max settings, it brings my 2080 ti down on rare occasion with 2 light pass, I also did the optional DLSS it offers, not sure if that does anything to performance: https://youtu.be/61x-AKLRoFo
“Can it run Doom” will never be the same, thanks to new ray-tracing mod
31–40 of 125 posts
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#32Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#33Earlier quoted context omitted.
Yeah, a bit like sticking the newest, biggest, fanciest engine you can find in the 30 year old car in your garage without any doing further modifications as part of it. Sure, the engine itself is impressive... but the car as a whole is now so unbalanced and hacked together it is worse off than before you messed with it.
Well, I certainly applaud anyone wanting to raytrace doom, but take it from this old code monkey, I've spent my entire adult life in dm-1, and a program like this one can do more harm than good. If you only develop one part of your renderer (and that's all a single exercise like raytracing is going to do for you), you're setting yourself up for artefacts down the road. I've seen it a hundred times. It's like putting…
Ironically, your advice is essentially "make an indie game", but it's way easier to get noticed by writing impressive hacks that excite people than by developing yet another indie title that's overwhelmingly likely to just get buried on Steam. The vast majority of indie titles will never attract articles on Ars Technica. So this is poor advice even if your goal is to optimize for maximum audience.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#34Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
This is a hack that was probably a lot of fun to write and a lot of fun to look at. Hacking support for bleeding-edge GPU technology into a engine from 1993 that doesn't support 3D meshes at all is an impressive feat. I'm glad people are having fun writing such things and don't see the need to critique the aesthetics.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#35Been waiting for someone to do this for a while. Really want to see this section in e1m2 https://youtu.be/lNT0fHva724?t=62 raytraced. That place really scared me when I was a kid.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#36Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#37Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
As someone who didn't grow up with the original Doom, I frankly think it looks like an incomprehensible jumble. That's not a knock against the artists - I think the technological limitations simply made a readable 3D game impossible. I'm not saying this is any better, but I think your impression is being colored more by your gameplay experience and nostalgia than by how the game actually looks.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#38Earlier quoted context omitted.
Well, I certainly applaud anyone wanting to raytrace doom, but take it from this old code monkey, I've spent my entire adult life in dm-1, and a program like this one can do more harm than good. If you only develop one part of your renderer (and that's all a single exercise like raytracing is going to do for you), you're setting yourself up for artefacts down the road. I've seen it a hundred times. It's like putting…
I prefer not to tell people what they can and can't do with their spare time. This hack was probably a blast to write. Let people make fun things. Ironically, your advice is essentially "make an indie game", but it's way easier to get noticed by writing impressive hacks that excite people than by developing yet another indie title that's overwhelmingly likely to just get buried on Steam. The vast majority of indie ti…
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#39Is it okay if I occupy the following ideological niche: 1. I love original doom. 2. I am very excited about what ray-tracing can do for games. 3. I have a ton of respect for doom modders and the doubtless huge amount of effort that went into this project. 4. I hate how this looks and wouldn't play it except as a curiosity To me, the original doom was a piece of art, tuned by artists (I'll say it!) to look a certain w…
As someone who didn't grow up with the original Doom, I frankly think it looks like an incomprehensible jumble. That's not a knock against the artists - I think the technological limitations simply made a readable 3D game impossible. I'm not saying this is any better, but I think your impression is being colored more by your gameplay experience and nostalgia than by how the game actually looks.
Re: “Can it run Doom” will never be the same, thanks to new ray-tracing mod
#40From looking at the trailer, some of the scenes kind of seem 'worse' from an art perspective. Not sure how to put it, kind of like when a cartoon includes some live-action art / 3D model or just cheap CGI in general, just feels 'off'. Still, great job by the devs.